Source Starfinder #43: Icebound pg. 47 Item Level 5; Price 2,100 Medium air vehicle (5 ft. wide, 5 ft. long, 3 ft. high) Speed 20 ft., full 500 ft., 55 mph (fly) EAC 14; KAC 15; Cover none HP 24 (12); Hardness 5 Attack (Collision) 4d4 B (DC 13) Modifiers +0 Piloting, –1 attack (–3 at full speed) Systems crash protocols; Passengers 1
Special AbilitiesCrash Protocols (Ex) A jumpcycle has retrorockets to slow down a descent before a crash. When descending to the ground (or a similarly large surface, like a floating city) at greater than 60 feet per round, these mechanisms automatically activate and slow the jumpcycle to 60 feet per round, preventing a crash landing. The crash protocols function even when the jumpcycle is uncontrolled or out of power, unless they’re specifically overridden or deactivated. Limited Power (Ex) Supremely energy-intensive, a jumpcycle can operate for only an hour before its antigrav plates power down and require 8 hours of recharging.DescriptionA jumpcycle resembles an enercycle with antigrav plates instead of wheels. Daredevils sometimes ride jumpcycles off a building or out of a larger airship, racing to the ground as fast as possible.
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