Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

All-Terrain Pilot (Ex)

Source Galaxy Exploration Manual pg. 22
Level Required 6
You’re adept at piloting terrestrial vehicles. You gain a +2 circumstance bonus to skill checks to use tricks during a vehicle chase. Once per vehicle chase while you’re piloting a vehicle, you can perform the double maneuver action, taking a –2 penalty to each skill check rather than a –4 penalty (or no penalty if your vehicle’s full speed is at least 50 feet faster than the fastest enemy vehicle’s full speed). You must have the uncanny pilot exploit to learn this exploit.