Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Convenient Troubleshooting (Ex)

Source Starfinder Enhanced pg. 59
Level Required 6
Once per day, you can use your mysterious benefactor exploit to reroll a failed Earn a Living check, or you can add 5 to your result and use the new value as the result of the check. At the GM’s discretion, this ability can also be used to reroll a Charisma-based skill check when you need a professional to help you, such as when you are disguised as a clerk and need another employee to vouch for your disguise, or when you knock out a bouncer at a club and need a replacement to cover their shift. You must have the mysterious benefactor exploit to learn this exploit.