Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Deafening Resonance (Ex)

Source Starfinder Enhanced pg. 59
Level Required 6
You can make deafening attacks with sonic weapons. For your debilitating trick, if you are using a weapon that deals sonic damage, your target must succeed at a Fortitude save. If they are successful, they are deafened for 1 round. If they fail, they are deafened for 1 minute and dazed until the end of their next turn.