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Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
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Support the Archives
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Archives of Nethys
Biohacker
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Envoy
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Evolutionist
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Mechanic
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Mystic
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Nanocyte
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Operative
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Precog
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Solarian
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Soldier
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Technomancer
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Vanguard
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Witchwarper
Drone
Main Details
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Alternate Class Features
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Archetypes
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Class Builds
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Exploits
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Specializations
Operative Exploits
You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.
Extreme Movement
(Ex)
Source
Galaxy Exploration Manual pg. 23
Level Required
14
Your climb speed and swim speed are increased by your quick movement class feature and the improved quick movement exploit. You must have the versatile movement exploit to learn this exploit.