Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Flush Them Out (Ex)

Source Starfinder Enhanced pg. 59
Level Required 6
For your debilitating trick, you can attempt to expose your enemies and make them easier to hit. Choose a target benefiting from cover. Reduce the AC bonus that the target gains from cover by 2 against all other attacks until the beginning of your next turn. This ability stacks with itself. When you score a critical hit using this exploit, you also apply the push (5 ft.) critical hit effect. If the attack would already apply a push critical hit effect, you can increase the distance the target is pushed by 5 feet.