Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Go for the Throat (Ex)

Source Starfinder Enhanced pg. 58
Level Required 2
For your debilitating trick, you can attempt to silence your target. The target must succeed at a Fortitude save or become unable to speak; they are unable to use any language-dependent abilities until the end of your next turn. If the target fails this save while silenced by this trick, or if you spend 1 Resolve Point when you use this trick, the target instead becomes unable to speak or use any language-dependent abilities for 1 minute.