Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Hang Time (Su)

Source Starfinder Enhanced pg. 59
Level Required 2
As a reaction when you jump or fall more than 10 feet, you can treat gravity as if it were 1 step lower until the end of your next round. You ignore penalties from the off-kilter condition for the duration. If you spend a Resolve Point, you can treat gravity as if it were 2 steps lower, and this effect lasts for 1 minute. Once you’ve used this ability, you can’t use it again until you spend 1 RP to regain Stamina Points after a 10-minute rest.