Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Mysterious Benefactor (Ex)

Source Starfinder Enhanced pg. 59
Level Required 2
You gain the backing of a mysterious benefactor who has yet to reveal themself to you. Whether they use telepathy, conveniently placed graffiti, or coded messages sent straight to your comm unit, they always seem to know how to find you, but you’ve yet to figure out who they are. When you fail a Recall Knowledge check, your benefactor will send you a clue; you can either reroll the check or add 5 to your result and use the new value to determine whether you succeed at the check. Once you’ve used this ability, you can’t use it again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest.