Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Once Burned, Twice Shy (Ex)

Source Starfinder Enhanced pg. 60
Level Required 10
You can produce a pyrotechnic display with your weapon that elicits a primal fear of fire. For your debilitating trick, whenever you are using a weapon that deals fire damage or has the burn critical hit effect, your target must succeed at a Will save. If they fail, they become frightened and run away for 1 round. Creatures that are resistant or immune to fire damage gain a +2 circumstance bonus to their Will saves against this exploit, but those with vulnerability to fire instead take a –2 penalty to saves against this exploit.