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Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
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Search
Sources
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Archives of Nethys
Biohacker
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Envoy
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Evolutionist
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Mechanic
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Mystic
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Nanocyte
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Operative
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Precog
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Solarian
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Soldier
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Technomancer
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Vanguard
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Witchwarper
Drone
Main Details
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Alternate Class Features
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Archetypes
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Class Builds
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Exploits
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Specializations
Operative Exploits
You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.
Optical Optimization
(Ex)
Source
Starfinder Armory pg. 151
Level Required
10
If you succeed by 10 or more at the skill check to deal additional damage on a trick attack, you ignore cover or concealment (but not total cover or total concealment) for that attack.