Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Playing Possum (Ex)

Source Starfinder Enhanced pg. 60
Level Required 10
You become exceptionally good at playing dead. Maintaining feign death is a move action each turn. Each time you use any other action, opponents who are aware of you can try to uncover your deception with a Perception check against your exploit operative DC as a reaction. Opponents become aware that you are not dead if you move, attack another creature, or perform another obvious action that draws attention to you (at the GM’s discretion). You must have the feign death exploit to learn this exploit.