Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Psychokinetic Assassin (Sp)

Source Starfinder Enhanced pg. 61
Level Required 14
You have mastered your psychokinesis. You can use psychokinetic hand to wield a single weapon. You can attack with the weapon each time you concentrate to maintain psychokinetic hand. You can use the location of the weapon to determine whether your target has cover, but you must be aware of the creature’s location to take advantage of this. You can also spend 1 Resolve Point when you cast psychokinetic hand to attack with the weapon on the same round that you cast the spell. You must have the psychokinetic skills exploit to learn this exploit.