Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Pulling the Strings (Ex)

Source Starfinder Enhanced pg. 60
Level Required 10
When you use the aid another action to help a creature succeed at a skill check in a skill in which you have the Skill Focus feat, add your operative’s edge to the assisted creature’s check in addition to the +2 bonus granted by a successful aid another attempt. Creatures observing both you and the creature you assist can attempt a Perception check against a DC equal to 5 + the result of your aid another check to notice if you used the aid another action.