Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Spell Breaker (Su)

Source Starfinder Enhanced pg. 61
Level Required 10
You can unravel the subtle strings of magic as they close in around you. Once per day, when you are affected by a hostile spell, you can attempt a dispel check using your operative level as your caster level. The DC is equal to 11 + the other spellcaster’s caster level. If you succeed, the spell has no effect on you, but may still affect other targets. When you succeed at a dispel check, you can also spend 1 Resolve Point to render any number of allies within 30 feet of you unaffected by the spell. The spell is countered if no targets are affected. At 14th level, you can use this an additional time per day.