Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Spell Dodger (Ex)

Source Starfinder Enhanced pg. 61
Level Required 14
By keeping an eye on the flow of magic, you can dodge harmful effects before they reach you. You can maintain concentration on detect magic as a swift action. As long as you are detecting magic, when you become the target of a spell that allows a Fortitude or Will saving throw, you can roll a Reflex save instead. You can use this ability even if you are not detecting magic by spending 1 Resolve Point. You must have the sense magic exploit to learn this exploit.