Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Switch Places (Ex)

Source Starfinder Enhanced pg. 61
Level Required 10
You’re able to use the momentum of your attacks to swap places with your targets. When you hit an enemy with a melee trick attack that targets their KAC, you can forgo the effects of your debilitating trick or the damage of your trick attack (your choice) to instead switch places with your target. This movement doesn’t provoke attacks of opportunity and can’t be used to move a creature into a hazardous space. You must have the uncanny mobility exploit to learn this exploit.