Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Triple Debilitation (Ex)

Source Starfinder Enhanced pg. 61
Level Required 14
When you hit an enemy with a trick attack, you can forgo your trick attack damage to apply three debilitating trick effects instead of two. If you spend a Resolve Point and have the extended debilitation exploit, you can use that exploit to increase the duration of all three debilitating tricks. You must have the double debilitation class feature to learn this exploit.