Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

You Are Already Dead (Ex)

Source Starfinder Enhanced pg. 60
Level Required 6
For your debilitating trick, you can delay when the target of your trick attack takes damage and any other effects of your attack for up to 1 round per level (chosen when your attack hits). The target remains unaware that they were damaged by the attack, shrugging it off as a grazing blow unless they have seen you use this ability before. You can immediately cause the target to take all damage and other effects delayed by this exploit as a swift action. If you defeat a significant enemy with damage that was delayed by this exploit for at least 1 round, you can take a reaction and spend 1 Resolve Point to attempt to demoralize a creature within 30 feet of the defeated enemy.