Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Specializations

The following are some common operative specializations.

First Responder

Source Starfinder Enhanced pg. 58
Across the galaxy, there are those who are in over their heads and those who must brave the unknown to save the innocent. Whether on an inhospitable planet or a derelict starship, these fearless first responders face the myriad hazards that the universe has to offer, learning how to survive, fight, and rescue others.

Associated Skills: Athletics and Medicine. You can attempt a Medicine check with a +4 bonus to make a trick attack by analyzing a target’s body for weak points.
Specialization Exploit: Versatile Movement.
Emergency Medical Treatment (Ex):: At 11th level, you can spend 1 Resolve Point as a standard action to attempt a Medicine check to treat deadly wounds or administer first aid. If you succeed, this doesn’t count toward the number of times per day that a creature can benefit from treat deadly wounds, though they can benefit from emergency treatment only once per day.