Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Specializations

The following are some common operative specializations.

Memory Weaver

Source Galactic Magic pg. 28
You supernaturally twist the memories of others, rewriting them with the finesse of a computer hacker.

Associated Skills: Bluff and Sense Motive. You can attempt a Bluff check with a +4 bonus to make a trick attack by muddling your target’s perceptions.
Specialization Exploit: False friend.
Rewrite Memory (Su): At 11th level, once per day as a standard action, you can modify a creature’s memories as modify memory (Will negates). This modifies up to 1 minute of memory about a specific person or event instantaneously, and for each additional round you concentrate while the target is in range, you can modify another minute of memories associated with that subject (maximum 10 minutes per operative level). The modifications are permanent, but whenever the target is presented with evidence contradicting the altered memories, they can attempt a new Will saving throw; if they succeed, they end the memory alteration effect, regain their prior memories, and gain the confused condition for 1 round. This ability is a mind-affecting effect.