|||
Home
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Biohacker
|
Envoy
|
Evolutionist
|
Mechanic
|
Mystic
|
Nanocyte
|
Operative
|
Precog
|
Solarian
|
Soldier
|
Technomancer
|
Vanguard
|
Witchwarper
Drone
Main Details
|
Alternate Class Features
|
Archetypes
|
Class Builds
|
Paradigm Shifts
Devastating Overload
(Su)
Source
Tech Revolution pg. 39
As a standard action, you can spend 1 Resolve Point and target a creature with the technological subtype within 50 feet, afflicting it with catastrophic malfunctions drawn from an alternate reality (Fortitude negates). For the duration of the effect, each round that the target begins its turn within 50 feet of you, it takes 2d6 electricity damage. Alternatively, you can target a handheld technological device that uses a battery, dealing 2d6 electricity damage to whoever is holding or carrying the device whenever they begin their turn within 50 feet of you. The wielder can negate this effect with a successful Fortitude save. Once you’ve targeted a technological creature or device with this ability, it’s immune to your devastating overload for 24 hours.