Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Paradigm Shifts

Illuminating Light (Su)

Source Galactic Magic pg. 39
As a standard action, you can surround a creature within 100 feet in a halo of light that outlines their form (Will negates). The targeted creature is treated as if they were in an area of normal light and takes a –20 penalty to Stealth checks. If the creature becomes invisible or unseen, it gains concealment rather than total concealment. After you use this ability, you can’t do so again until after you take a 10-minute rest to regain Stamina Points.