Archives of Nethys

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Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Paradigm Shifts

Alternate Entry (Su)

Source Drift Crisis pg. 49
You can spend 1 Resolve Point as a standard action to replace a section of wall, floor, or ceiling within 30 feet with a counterpart from an alternate reality in which that obstacle contains an unlocked door, window, or other means of access. To create the opening, you must succeed at a caster-level check (1d20 + your caster level) with a DC equal to the obstacle’s break DC (Core Rulebook 408). You can spend up to 3 additional Resolve Points when activating this paradigm shift, gaining a cumulative +5 bonus to the caster-level check for each additional Resolve Point spent. The portal persists for 1 minute or until you dismiss it as a standard action, and a creature partway through the portal is immediately shunted to its choice of either side. This ability can only target artificial or constructed surfaces no more than 5 feet thick.