Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Paradigm Shifts

Chaos Ammo (Su)

Source Starfinder Enhanced pg. 88
As a move action, you can spend 1 Resolve Point to channel an alternate reality’s energy into your weapon’s ammunition. Using the table below, roll 1d6 to determine a damage type. Attacks made with the ammunition loaded in the weapon when you use this ability deal an addition 1d4 damage of the randomly determined type. This effect lasts until the ammo is removed from the weapon, the ammo’s expended, or 10 minutes pass, whichever occurs first. Additional ammunition loaded into the weapon is unaffected, and affected ammunition only deals damage while you wield the weapon.
ROLLDAMAGE TYPE
1Acid
2Bludgeoning
3Cold
4Electricity
5Fire
6Sonic

At 8th level, the additional damage increases to 2d4. At 14th level, you can roll twice and choose one result to determine this ability’s damage type.