Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Paradigm Shifts

Channeled Crew (Su)

Source Starfinder Enhanced pg. 88
You intuitively draw experience from countless accomplished starship officers across time and space, helping you operate a starship by sheer willpower. You can use your Charisma modifier in place of your Wisdom modifier when calculating your Mysticism modifier when performing magic officer crew actions. You can spend 1 Resolve Point as a minor crew action during the engineering phase of starship combat to absorb the technical expertise of a crew member from an alternate reality. When you do so, choose one skill used to resolve starship combat crew actions. For 1d4+1 rounds, you can perform crew actions as though you had a number of ranks in that skill equal to half your witchwarper level, and your modifier for that skill when performing starship crew actions equals your witchwarper level + your Charisma modifier.