|||
Home
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Biohacker
|
Envoy
|
Evolutionist
|
Mechanic
|
Mystic
|
Nanocyte
|
Operative
|
Precog
|
Solarian
|
Soldier
|
Technomancer
|
Vanguard
|
Witchwarper
Drone
Main Details
|
Alternate Class Features
|
Archetypes
|
Class Builds
|
Paradigm Shifts
Confounding Haze
(Su)
Source
Starfinder Enhanced pg. 90
Your obscuring magic doesn’t just thwart enemy sensors; it can overload them. When you succeed at a Mysticism check to perform the mystic haze magic officerCOMcrew action, you create an especially vexing countermeasure that lasts until the end of the next round. Whenever an opposing science officer performs the scan or lock on crew action against your starship and either fails the check by 5 or more or rolls a natural 1 on the Computers check, your magic scrambles the starship’s sensors system as if it had been hit by an EMP weapon.