D20 | Adventure Hook |
1 | Someone is taking advantage of the planet’s disorganization to hide a secret research facility. | 2 | A local warlord looks for aid in training their nebbish heir in the arts of violence. |
3 | A major discovery of natural resources in what was previously a wasteland sparks a land rush, and tempers are high. |
4 | Star-crossed lovers from rival factions beg for outsiders’ help. |
5 | An offworld corporation looks for help in retrieving a cargo of dangerous weapons shipped to the world “by accident.” |
6 | A powerful and violent faction suddenly goes silent. What are they planning—or what happened to them? |
7 | A lawful-aligned outsider appears in an area of sacred ground that was previously the focus of a three-sided civil war. |
8 | A freighter full of humanitarian supplies goes missing in a wasteland thought to be inhabited by monsters. |
9 | Though they have ceased hostilities, two rival groups can’t agree on the terms of peace and require outside arbitration. |
10 | A retiring warlord bequeaths their lands and goods to a group of offworlders they’ve supposedly never met before. |
11 | There’s a murder at a neutral meeting between factions, but the obvious suspect is a little bit too obvious. |
12 | A new faction joins the chaotic political landscape when the plants and animals of a large stretch of wilderness suddenly become sapient. |
13 | People flock to a charismatic new demagogue. Anyone who hears them speak becomes a convert. |
14 | A desperate faction requires assistance to bring a holy figure to an important location behind enemy lines. |
15 | A peacekeeping group on a world on the brink of war goes quiet. |
16 | A minor faction is so desperate for offworld help that it has just kidnapped a prominent offworld personality. |
17 | The underdog faction in a minor war looks offworld for mercenary assistance, offering higher pay than they should be able to afford. |
18 | A profiteering offworld corporation secretly hoards a key natural resource that the world’s factions has long fought over. |
19 | A key contact for offworld visitors was killed in a minor raid. What happens to visiting adventurers now? |
20 | An interstellar criminal cartel suborns local clans into providing them with illicit goods, such as dangerous drugs. |