D% | Adventure Hook |
1 | An enormous floating city traverses the sky, miles above the ground. However, the ancient magic (or perhaps experimental, unstable technology) powering the city’s flight mysteriously begins to fail, and thousands of lives rest upon fixing or replacing it. |
2 | New research has discovered valuable gases in a formerly ignored gas giant, but further investigation reveals several newly discovered species reliant on the planet’s delicate ecosystem. Mining corporations and Xenowardens clash over the planet’s stewardship, each contracting outside help to aid their efforts. |
3 | Heavy, low-lying pollution makes the ground uninhabitable for all but the most fearsome predators, while sky pirates prey on the air currents many traders use to transport their goods. A desperate merchants’ association calls for assistance in driving off the raiders. |
4 | A small faction of Dreamers, psychic diviners who are typically oblivious to their surroundings, have begun attacking people according to some yet-unknown pattern. Is something wrong with these individual Dreamers, or have they foreseen a terrible portent? |
5 | A violent storm has waylaid a flying caravan of nomadic traders, destroying crucial supplies. Far from any settlement, the nomads must work together and take any help they can get just to survive. |
6 | A powerful djinni makes it known that their domain, an aerial city, is under attack by mysterious, shadowy winged creatures. The djinni asks for help protecting the city, promising rich rewards to those who do. |
7 | A massive, empty airship floats adrift in the sky, with none claiming ownership or even knowledge of its origin. Exploration of the ship reveals neither crew nor passengers aboard, nor any sign of a disturbance—save for faint, omnipresent whispers that fracture the sanity of all who hear them. |
8 | A child implores passersby to rescue their kidnapped sibling, who was supposedly taken by a dragon to a flying castle lair. Upon investigation, though, it turns out the “kidnapping” was anything but. |
9 | A gas giant’s atmospheric gases are slowly turning toxic to its native species. The inhabitants and any who would help them must determine how to reverse the process—or evacuate the planet—before it’s too late. |
10 | Adventurers and racers from Near Space and beyond are invited to enter a multiday marathon air chariot race held by a confederation of sky-towns, but a series of accidents among the participants hints of a saboteur on the loose. |
11 | The PCs’ airship is blown off course in a storm, landing amidst a floating jungle landscape dotted with ruins. To escape, they must find a way to repair their ship, but disturbing nightmares indicate they aren’t alone here. |
12 | Several gas-refining platforms high in the atmosphere have suffered mysterious accidents lately, and neutral parties are being asked to investigate. But is it simple corporate sabotage or a conspiracy that stretches far beyond a few mining outposts? |
13 | A mysterious floating island suddenly appears in the sky, shrouded in mist. Rumors abound that the island holds a great treasure, but thus far, no one who has gone to investigate has returned. |
14 | The nervous inhabitants of a small flying city used to resupply airborne travelers are on edge. An unusually large group of sharpwings hunts the town’s streets at night, and the aerial predators seem to prey specifically on the city’s newest visitors. |
15 | A war has erupted between several factions of dragons, each competing for influence or resources. Locals and visitors alike have been pulled into the fray, and nearby dragonkin see daring adventurers to serve as their riders. |
16 | A town made of floating, boardwalk-connected buildings experiences strange incidents in which people are seen walking right off the boardwalk edges... only to reappear in town hours later, eerily calm and claiming no memory of their actions. |
17 | A massive, multicolored cloud bank that defies natural laws inexorably advances across the sky, totally enveloping everything in its path. Thus far, all parties sent to investigate its source haven’t returned. |
18 | The tether to the agricultural district of a city of linked floating platforms has snapped, sending the district adrift miles away from the rest of the city. The city’s inhabitants desperately need to reclaim their lost food supply. |
19 | A prestigious flight school is recruiting intrepid pilots willing to risk flying into a dangerous permanent storm, intending to train the would-be heroes to investigate the storm’s potentially magical source. |
20 | The discovery of a portal to a landless demiplane leads to first contact with a civilization of humanoids living in airborne buildings. The inhabitants don’t know their home is a demiplane and believe visitors are harbingers of an ancient prophecy. |
D20 | Adventure Hook |
1 | A large and biodiverse coral reef is inexplicably dying—though the recent arrival of a controversial pharmaceutical company just up-current from the reef draws the suspicions of the planet’s inhabitants, who look to outsiders to investigate. |
2 | A deep-sea fishing vessel recently discovered the underwater wreckage of a massive, interplanetary research starship. The starship in question disappeared without a trace years ago amidst controversy over the ethics of its research. |
3 | Unusual geothermal activity has been reported near an underwater settlement. Scalding water spouts from small holes with unnaturally even spacing, stretching for miles and appearing to form a seam on the ocean floor. Are they relics of a past civilization, an incursion from deep below the world’s crust, or something even stranger? |
4 | A planet’s kelp forests are a hot spot for tourists, but rangers charged with protecting the natural resource have become perplexed by a wave of recent reports of nonaquatic creatures attacking visitors among the forest’s deceptive, twisting strands of kelp. |
5 | Each year, a small settlement hosts a months-long festival of lights during the planet’s bioluminescent algal bloom. This year, during the peak of the festival, all the algae instead began to exude an ominous, purple-black light, pulsing together to an unheard rhythm. |
6 | The PCs win a stay at a deep-sea luxury hotel. Their suite is a large pod with 360-degree views of the artificially lit ocean floor. Their first night there, the lights flicker and go out, immediately followed by the first of many distant screams. |
7 | While conducting seismic imaging in search of natural resource deposits, scientists are shocked to discover two massive, inverted pyramids buried beneath the ocean floor. |
8 | A rare disease leaves many of an archipelago nation’s children in critical condition. The only known cure is the nectar of a flower that blooms only in the deepest chambers of aquatic caves guarded by territorial sea-born predators. |
9 | Amidst a prolonged famine, officials introduce a new, edible species of sea slug genetically modified to adapt to unfavorable conditions. The slugs turn out to be a little too adaptable, and they begin feasting on the town’s inhabitants. |
10 | Magical, spherical pockets of oxygen-rich atmosphere have begun springing up randomly, with devastating consequences for the aquatic flora, fauna, and sapient creatures. Did this phenomenon result from an incursion of the Elemental Plane of Air or perhaps a failed magical or technological experiment? |
11 | A large, drifting city suddenly pulls away from its projected trajectory by a mysterious new current. Reports from nearby cities indicate they’re all spiraling toward one central location of concentrated magical energy. |
12 | A small research station located on the perimeter of Reaper’s Basin, a deep-sea methane lake, has sent out a distress signal. At the station, the researchers have vanished with all that remains being their uniforms neatly folded on chairs around a table set with still-warm food. |
13 | The massive domes protecting a sprawling city on the sea floor have inexplicably begun to crack, sending mass panic through the air-breathing populace. |
14 | A film crew working on an action vid blockbuster is woefully underprepared for shooting deep underwater. To make matters worse, what equipment they do have is being methodically sabotaged, putting dozens of lives at risk. |
15 | Locals whisper of an iridescent ghost ship that appears on moonless nights over the wreckage of a sunken merchant vessel. When it appears, screams issue from the vessel before it rends in two and sinks beneath the waves. |
16 | Communication with an underwater city has been cut off, and the only access to the trapped population is a network of massive elevators and platforms initially built to transport equipment for the city’s construction. |
17 | An island known for its picturesque, sandy beaches has become a stinking isle of rotting fish and marine creatures. It seems something in the water has caused the creatures to beach themselves out of desperation. |
18 | For the past month, seaweed-draped skeletons have marched from the ocean each night to terrorize a coastal town. Rumors connect the attacks to a necromancer who was exiled from the town years ago. |
19 | A submarine cruise liner has abruptly ceased communication with the surface world. Analysis of its final messages seems to indicate that its crew and guests have become zealous initiates of a dangerous cult. |
20 | A gargantuan deep-sea creature has absconded with an entire undersea research station that contains invaluable data and equipment. Retrieving these valuables will require navigating the creature’s cavernous lair filled with parasitic threats as well as finding a way to safely extricate the building itself or the resources within from the belly of the beast. |
D20 | Adventure Hook |
1 | An entire region’s temperature is dropping rapidly with no obvious explanation. As their world freezes over, several groups hoping to protect their settlements and interests seek assistance uncovering the cause of this mysterious change. |
2 | A shady offworld corporation drilling into the planet’s permafrost has awakened something ancient and terrible. Trying to keep their blunder quiet, they surreptitiously recruit teams to handle the threat. |
3 | A dangerous, arctic-adapted prisoner has escaped while in transit and is now hiding in the ice and snow. Rumors suggest that the prisoner has information about a criminal organization, and that law enforcement aren’t the only ones seeking to recapture them. |
4 | An alien starship is discovered buried deep in the ice, its crash dated far before any similar technology appeared in the system. Does the wreck hold advanced alien technology? Or will its secrets perhaps rewrite the world’s entire history? |
5 | A group of devoted solarians make a pilgrimage to an arctic zone during summer to observe and celebrate the long hours of daylight. A journalist covering the expedition discovers that it may have another grimmer purpose—then disappears. |
6 | A new strain of purple lichen is spreading on the ice where nothing should be able to grow. Might this phenomenon lead to agricultural advances, or is the mysterious growth cause for concern? |
7 | Local bandits are harassing a mining operation on the planet’s largest ice shelf. The miners claim they’re collecting mundane resources, but the bandits accuse them of a far more nefarious purpose, leading both groups to seek support. |
8 | The singing poet whales who swim between ice shelves in the arctic seas have always drawn admirers and researchers, but recently their songs have changed. Is this some kind of message— or warning? Who is it for? |
9 | The PCs are invited to an aurora festival in a remote tundra, but while perusing the vibrant midnight markets, they overhear a group of thieves planning to steal a priceless work of art from the PCs’ host. |
10 | A newly active subglacial volcano has turned a previously frozen and impassible stretch of arctic wastes into a giant lake, connecting two communities that had been entirely cut off from each other. What opportunities and challenges arise from this new contact? |
11 | A vlakan research expedition discovers a fallen meteor encased in ice with bizarre properties that disrupt nearby technology and magic. What’s causing the anomalies—and will the thaw release something deadly? |
12 | Skyfire Legion protectors of an arctic settlement have stopped communicating with their team, and the ryphorian and dragonkin pilot team sent to investigate has also disappeared without a trace. What secrets menace this region? |
13 | A sparkling glacial palace boasts an ancient, expansive library. When a new cavern is discovered that may contain lost secrets of the Gap, numerous groups angle to gain access and decipher the information first. |
14 | Crevasses have been opening in the ice with alarming and unnatural frequency, and scientists project that the next crevasse will open underneath their research station. What’s causing these rifts to appear, and can they be stopped in time? |
15 | An extinct volcano now covered in rime is rumored to hold a dragon’s vast treasure, and several groups of adventurers and bandits are vying to be the first to find the lair—and avoid its guardian. |
16 | Xenoarchaeologists have discovered alien ruins under the ice while working to cultivate a more hospitable settlement zone. Do the ruins they’ve uncovered hold the answers to the previous inhabitants’ disappearance, and what might this mean for future settlers? |
17 | A technomancer scholar from the Preita Institute of Technology disappears after winning a corporate contract, and executives suspect that an isolated, storm-wracked city is involved. They’re looking for a team to brave the ursikka-infested ice fields surrounding the city and investigate within. |
18 | A strange new aurora has begun to fill the upper reaches of the skies and seems to cause unbalancing effects on resident creatures, including the sapient population. Tensions are rising as new cults emerge daily with conflicting ideas about what the phenomenon means. |
19 | A pack of frost squoxes has become so aggressive that a university student research group had to hole up on an iceberg for safety. The young scientists hope their rescuers can help them determine what’s causing the squoxes’ ferocity. |
20 | A ruling council of mystics is looking for a covert party to investigate disturbances among local sentient ice caves, which are central to their cultural traditions. What could be upsetting the delicate balance in this magical and wintry ecosystem? Is it the work of a subversive element? |
D20 | Adventure Hook |
1 | A rare and beautiful medicinal flower’s first super bloom in centuries is expected to occur in the foothills just outside the planet’s capital city, attracting tourists, alarming surface botanists, and enticing enterprising smugglers. |
2 | A sinkhole has appeared in a bustling marketplace, revealing an elaborate series of tunnels and broadcasting the threatening and haunting calls of unseen creatures. Locals are looking for a group to enter the sinkhole and locate its source, charting the underground system along the way. |
3 | The annual dune rallies are about to begin! All sorts of competitors, both local and from across the galaxy, are vying to enter, qualify, and win to claim the grand prize—a priceless arcane artifact—all while fending off ruthless competition on and off the course. |
4 | The water and energy systems in a desert settlement begin to collapse, sinking further into the sand each day, with no discernible natural cause. While the residents welcome outside help, the local government blames any further damage on outsiders’ arrival and interference. |
5 | A survey crew goes missing while studying nutrient-dense crystals lining the bottom of an evaporated ocean. With the camp left intact and no signs of struggle, it’s up to a brave group of rescuers to find them. |
6 | Major trade routes across the desert are under constant attack by an infamous gang of raiders who hide their whereabouts in a dizzying forest of thin, rocky spires, their tactics directed by a mysterious leader shrouded in wild rumors. |
7 | A catastrophic storm has plunged the world into endless night, causing crops to die and residents to flee offworld. Stranded locals and cultural relics alike need rescuing before the atmosphere completely degrades. |
8 | The migration patterns of electrified creatures have suddenly and unseasonably changed. Their passage will soon take them over a domed vacationer’s paradise where their energy fields will disrupt the power systems that protect the tourists and staff. |
9 | A strange metaphysical shift recently revealed that a previously impassible stretch of dunes was in fact a permanent mirage hiding a vast, empty city of untold wealth. The discovery draws opportunists and scientists alike. |
10 | Larger-than-normal dust storms issuing from a remote part of the desert are wreaking havoc in other regions of the world. Local environmental and governmental authorities are looking for adventurers to investigate the potential source of the phenomenon. |
11 | Vehicles carrying loads from a food-modification district to smaller desert outposts have been found destroyed and abandoned. Stranger still, the crates of produce appear to have been broken open from the inside. |
12 | Surveyors locate plentiful subterranean lakes underneath a desert plateau—an ideal spot for a new settlement. However, the entire survey crew disappears without a trace... until one of their walking corpses shambles out of the desert. |
13 | A merchant begins selling capsules of powdery blue silt, claiming that it increases endurance and promotes wellness. Though it’s a rapid success, failure to disclose its source—a forbidden shrine in a vast salt flat—results in nightly phantom attacks. |
14 | A remote rest stop in the desert is the last known location of a string of disappeared travelers. A living hologram has taken over the depot and has been capturing visitors, forcing them to build it a new machine body so it can escape from its desert prison. |
15 | A desert starport is infamous for scavengers that pick ships clean while their crews are distracted by the famed local cactus-bloom liquor. But the robbers have just relieved a notorious gang of its latest haul, and someone must intervene before tensions erupt into a war. |
16 | Each year, highly valuable and culturally revered bioluminescent moths return to the cactus forest. This year, they haven’t arrived on time, nor have they been spotted along their migratory route, throwing local traditions into chaos. |
17 | A powerful water elemental is holding an entire desert region ransom by withholding the much-needed annual rains. None have been able to determine the elemental’s exact demands. |
18 | An old and unused system of beacons for communicating during ionic storms suddenly lights up, sending an incoherent distress call that speaks of living sandstorms and animated dunes. |
19 | Farmers across the biome report that the aquifers they rely on have abruptly run dry. An exploratory team ventures into the empty ducts to find massive, swollen moonflower root balls that are about to break the desert’s surface. |
20 | A roving settlement of wind-powered dune skimmers is rapidly approaching a more permanent desert settlement. Does the approaching community offer hope of trade and cultural exchange, or something far more sinister? |
D20 | Adventure Hook |
1 | After a security breach at a wildlife conservation compound, a number of exceedingly rare and endangered animals have been let loose into the surrounding forest. Conservationists call for their safe return, while a frightened local populace wants the creatures exterminated immediately. |
2 | A group of uplifted bears has taken up residence in a forest on land owned by a powerful corporation. Their leader has issued a declaration that rejects technology and promotes a return to the simplicity of nature. |
3 | Centuries of rapid industrialization by the native species has left a planet’s forests on the brink of complete destruction. Recently, something has begun animating the trees to fight back. |
4 | A conservation group hopes to start a controlled breeding program to increase the population of a critically endangered arboreal species. They need guards to escort them to a specific part of a dangerous forest, the only known location of the creatures. |
5 | An epidemic threatens the populace, and the best chance of a cure lies in a flower that is only found in an ancient rain forest far from civilization reportedly guarded by an especially protective kami. |
6 | A fire elemental whose rare sojourns through the forest set the environment ablaze—helping control the forest’s otherwise rampant growth—is missing. Locals call for help to find the missing elemental. |
7 | Researchers in a petrified forest claim that parts of the forest have suddenly and inexplicably come to life, its rocky forms growing, moving, and even multiplying as though still made of biological material. |
8 | Every 1,000 years, an entire forest of immense trees uproots itself and migrates hundreds of miles in search of richer soil, trampling everything in its path. The planet’s only sapient creatures arrived from offworld relatively recently—and they built their settlements directly in the forest’s path. |
9 | An environmental advocacy group is desperate for outside help in proving that a logging company is exceeding its governmental charter and cutting down wide swaths of protected forest, including a sacred magical grove. |
10 | A tenacious and quickly mutating plant species has recently broken through the thick jungle canopy. Its new direct access to sunlight is enabling it to rapidly evolve into a mobile and predatory plant creatures that threaten to devour all nearby life. |
11 | No one knows why local fauna have been fleeing a forest in droves. The only bit of evidence discovered so far is the presence of small, shallow, and perfectly circular wounds at the base of the animals’ spines. |
12 | Strange spores have spread into settlements near the forest’s edge, coating structures in a barely perceptible film. The inhabitants—sapient and nonsapient alike—seem unharmed so far, but many have developed an obsession with digging deep holes in the ground. |
13 | A species of tree evolved to feed on radiation after a nuclear war decimated the rest of the planet’s indigenous life. A corporation wants to harvest and transplant the trees to put their unique ability to use, but the xenowardens oppose disrupting the planet’s delicate ecosystem. |
14 | Loggers in a rarely visited part of the forest recently discovered the ancient skeletons of a humanoid alien species completely encased in felled trees, each equipped with ceremonial pieces of pre-Gap technology. |
15 | After centuries of industrialization and urbanization, the wilds reclaimed a settlement overnight without warning, leaving structures totally overgrown with foliage and no sign of the once-dominant sapient species. Nearby inhabitants are alarmed and request immediate help investigating the phenomenon before it claims another settlement. |
16 | An invasive alien species has entered a forest and quickly overpopulated the area, pushing out the natural flora or fauna. Now, the ecosystem is close to collapse and the local government is looking at drastic solutions. |
17 | A forest is slated to be clear-cut in one week to make room for crops and livestock, unless hard evidence is presented of the near-mythical creature that calls it home, which would automatically qualify the forest as a protected area. |
18 | In the Murmuring Grove, the trees whisper to one another constantly. Some say their conversations speak of long-lost secrets. Recently, scientists translated some of these whispers as geographical coordinates. |
19 | An apex predator, capable of looking exactly like a tree until the moment it strikes, recently chose a hunting ground that includes a forest settlement. Inhabitants are desperate for help in dealing with the dangerous creature. |
20 | A region once thought to be a diverse forest ecosystem was recently discovered to be the offshoot of a single, massive, underground organism that spans hundreds of square miles. And something is agitating the creature toward violence. |
D20 | Adventure Hook |
1 | Gases unknown to science bubble up through a marsh. Scientific institutions and mining corporations alike court adventurers to investigate this resource and its source—a difficult task because the gases cause local wildlife to become extremely aggressive. |
2 | A settlement was recently abandoned and flooded, its levies and drainage systems apparently torn down on purpose. The more explorers investigate, the more it seems the settlement’s former residents flooded their home to bury something terrible beneath the waters. |
3 | Drought has caused an otherwise permanent wetland to recede, uncovering hibernating amphibious eels that hungrily attack a nearby settlement whose residents are wholly unprepared for the previously slumbering threats. |
4 | For decades, local wetlands have filtered and absorbed techno‑magical waste from nearby factories, yet arcane pollution has reached critical mass, rapidly mutating flora. Carnivorous plants have grown to terrifying sizes, while other plants are growing lucrative, magic-infused fruits. |
5 | A planet’s millions of mangroves have always migrated, meandering several miles a year. Satellite imaging has identified a pattern to the movements, and in a few weeks, the mangroves and channels will have aligned to form Ibra’s holy symbol. What secrets might this confluence uncover? |
6 | Exploitation of a fen’s rare plants has inadvertently spread a deadly fungus, infecting several other worlds. The harvesting corporation desperately wants researchers to explore the locale to seek a remedy to the dangerous infecter. |
7 | Baffling yet consistent data has convinced surveyors that a massive marsh shouldn’t exist; it lacks the rivers or rainfall to remain wet, yet the area is consistently waterlogged. Magical consultants believe a connection to the Elemental Planes might be responsible. |
8 | A perpetual swamp, saturated with mystical otherworldly water, gradually saps its visitors’ memories. Explorers have returned from the marsh carrying strange, incomplete relics that might hold secrets to the Gap. Yet, the adventurers have no memory of how they found these artifacts. |
9 | “Itrion’s Tears” seemed a figurative name for a large marsh until the land recently peeled away to reveal a miles-wide staring eye, blinking away the swamp water. Locals desperately need someone to investigate and possibly negotiate with the eye. Is the entire world one living creature? |
10 | A vast bog’s rare flowers release psychotropic pollen on a 17-year cycle. The pollen infested nearby colonists, killing them in an ecstasy-fueled frenzy and caused them to rise as emotivores that even now attack their neighbors. |
11 | Ominous smoke began seeping from the bog as an errant and enraged fire elemental ignited an isolated peat deposit. It’s only a matter of time before the elemental seeks out a larger deposit that could set the continent ablaze. |
12 | Operating under the guise of ecologists, a cult of Oras has transformed a marsh into its personal laboratory. The cult’s experimental creatures have run amok, not only upending the local ecosystem but also threatening nearby settlements. |
13 | An estuary’s salinity increase has caused previously innocuous wildlife, such as clams and otters, to manifest magical abilities to adapt to these conditions. Their primal outbursts have begun to threaten nearby communities. |
14 | A proliferation of poisonous moss has grown so quickly that it’s dangerously changing the atmosphere’s composition. What is driving this explosive growth and what can stop it? |
15 | A fey monarch has offered extraordinary wealth in exchange for a talented starship crew’s services. Yet earning the payout involves tracking down the fey in a vast marsh. What’s so important that it warrants this trial and reward? |
16 | The threads of marsh-dwelling constellation moth cocoons encode secrets of distant star systems. This pristine silk is effectively a treasure map, yet local Xenowardens attack anyone who threatens the endangered moths. |
17 | An alien wetland isn’t damp from water; it’s semifluid due to ongoing radioactive and magical decay, creating a muddy expanse of irradiated ferns. The radioactive source has intensified in the past month. What does it portend? |
18 | Swamp-dwelling locals have gradually reshaped the land to expand their floating cities, yet this threatens ancient ruins that predate their culture. Xenoarchaeologists need help salvaging these sodden sites before they’re swallowed forever. |
19 | After sapient inhabitants hunted down most of the large predators in a swamp, those creatures’ prey have exploded in number and are swiftly reshaping the environment, threatening to flood local settlements. |
20 | A local bog has always been a haunt for criminals lying low, but a bandit leader has united these dissidents into a small army of raiders that has raided research stations and stolen dangerous biological agents. They’re now threatening to unleash these on innocent populations if not paid off. |
D20 | Adventure Hook |
1 | A haunting call from a dangerous mountain peak has led travelers to their death since the end of the Gap, inspiring local folklore. The same mountain also harbors a rare herb that is key to cutting-edge bioweapon research. |
2 | In nearby foothills, mountain eels make for dangerous sport. When a rare white eel is sighted, trophy hunters from neighboring regions seek out an opportunity to be the first to capture the creature. |
3 | Starship mechanics and modifiers are invited to a retreat by a wealthy collector deep in the mountains. Once they arrive, they find that the retreat was a fabrication, and they have been lured for an extremely specific purpose. |
4 | A lucrative mining job comes with a critical downside: the ramshackle mine is heavily irradiated by an unknown source, requiring exceptional modifications to staffed mining equipment and personal protections alike—and that’s just to breathe. |
5 | An infamous space pirate is being held in severe lockdown conditions in a prison deep beneath a remote mountain. Rumor has it that they have a map to a large trove of fabled starship parts, which many parties would give anything to obtain. |
6 | Worshipers of a mountain range are so heavily against the proposed development of the area that they plan to force-crash an asteroid into its primary construction site, stating “If we can’t save it from slow death, we will give it the mercy of a quick one.” |
7 | Strong, little-understood mountain-born winds turn devastating when they carry deadly plant compounds straight toward a large city in a peaceful valley. Can the source of the contamination be found and cut off? |
8 | A mountain region has been the domain of a single rogue contemplative for what seems like an eternity. When the contemplative passes on, their journals are found filled with strange, apocalyptic prophesies that speak of the mountains coming to life. What dangerous truths lie in these premonitions? |
9 | When a disputed will leaves a small patch of fertile mountain range up for grabs, the local government announces that the territory is free to anyone willing to get there first and lay their claim. |
10 | An accidental explosion at a mine has broken a mountain into a thousand pieces and devastated the surrounding valley, littering the area with chunks of rock filled with precious gems. Word spreads quickly, spurring a rush for the valuable resources and upending the routines of several nearby communities. |
11 | A company-controlled mine has long held a monopoly on a much-needed and supposedly rare mineral. Rumors have begun to spread that the mine magically regenerates its minerals each day, and that the company is artificially restricting the supply to jack up prices. |
12 | A massive earthquake destroyed a mountain range’s network of exclusive resorts and hideaways for the wealthy. Now the site is in ruins, filled with unguarded riches and roaming undead, attracting the brave and foolhardy from across the system. |
13 | Archaeologists digging along mountains thought to be untouched by sapient creatures have uncovered evidence of a historic anacite presence. Stranger still, the deeper in the rock this evidence is buried, the more recent and developed the anacite technology seems to be, directly contradicting the geological evidence. |
14 | A city carved into a mountain bustles with activity and nightlife except for one week every year, when it must shut down to appease the great and hungry beast that crawls from its cave and seeks fresh blood. |
15 | A chasm-filled mountain range is known for attracting—and trapping—hapless climbers. During a recent rescue mission, several missing climbers kidnap their would-be rescuers to use them as strange tributes for an ancient, unknown evil. |
16 | Mountain farmers have long made money from illegal hallucinogens that thrive in nearby oxygen-starved climates. One such farmer mixes up his legal order of herbs with an illegal order of a powerful hallucinogen, sending massive quantities into the world. |
17 | In a valley river, the annual run of fish is a cause for great celebration. The festival lasts two weeks and brings in visitors from all over, including nefarious types who use the celebration as a cover for meeting in secret and plotting criminal acts. |
18 | When bolidas dig into an enormous gemstone deposit deep within a mountain, a great rush to the area ensues. The resident bolidas, however, are not so keen to give up their find; they ask for outside help to protect their claim. |
19 | A series of magical tunnels within a mountain swallow some of those who attempt to explore them in an endless time loop. Locals use the maze as the site of a ritual for entering adulthood, but an outsider recently went missing in the mountain, severely disrupting local customs. |
20 | Extreme sports are all the rage in a resort town adjacent to the highest peaks of a famed mountain. A high number of mysterious accidents have claimed the lives of many in recent months, but officials seem to prioritize keeping the resort open over investigating the cause. |
D20 | Adventure Hook |
1 | Local predators have evolved to cope with the thick grasses by developing highly attuned psychic senses that lead them to prey. A recently formed settlement of telepathic sapient creatures, unaware of the threat, has become a smorgasbord for the dangerous creatures. |
2 | An entire settlement’s populace is convinced that a rival settlement is involved in the recent and unexplained disappearance of dozens of domesticated herd animals while they were grazing on a nearby plain. |
3 | Unusual weather conditions combined with a quirk of life cycle have given rise to vast clouds of local insects. Trillions of hungry swarms sweep the plains, consuming all in their path—vehicle hulls and building materials included. |
4 | Every few years, the standing monoliths that dot the plains shift positions. No one quite knows why or how, but anyone who studies the problem too closely develops the affliction of the eyes that locals call “spire sickness.” |
5 | Capacitor trees gather static electricity in highly efficient organic batteries and then eventually explode, leveling the surrounding area and spreading their seeds far and wide. Recently, someone or something has been provoking these plants into exploding prematurely, causing widespread damage to the ecosystem. |
6 | Local tornadoes are combining with the razor-sharp amnion shards of local carrion-eaters to turn an already-dangerous weather phenomenon into a destructive force that can shred starship armor easily. |
7 | A recently discovered patch of leathery, waving grass was the site of a massive sinkhole that swallowed an entire vehicle— except this sinkhole has teeth, digestive juices, and internal parasites the size of dogs. |
8 | Void dragons have used these plains as ritual burial sites for eons, and mammoth skeletons dot the expanse. Dragon bones and funerary objects fetch a high price for anyone bold enough to offend the draconic hierophants. |
9 | Decades ago, unknown entities manipulated a chalk flat, cutting grass and scraping away the topsoil to form a desperate message. The incongruous emergency cypher is visible only from high altitude, and for that reason has only recently been discovered. |
10 | The sound of wind whistling through gnarled graytrees has long inspired local music. Recent research has shown that so-called graysong contains meaning-bearing patterns. Are the trees aware of their messages, or did someone engineer them? |
11 | A rare cyclical drought has revealed the outlines of an ancient city not detailed in any known records. Closer investigation reveals ruins deep beneath the earth. |
12 | The Aggregate Throne, an irregular rock formation that towers over the surrounding veldt, is the subject of numerous improbable local legends. The recent discovery of technological relics suspended in its inner layers shows some of these legends might be true. |
13 | Travelers to a mysterious section of a nearby windswept plain report that companions vanish in front of their eyes, even though there’s nothing but flat grassland in every direction. |
14 | Curious lights manifesting above a community resemble a distress call signature detectable many miles away. When nearby rescuers arrive, the town is abandoned, the soil blasted, and the plant life withered in odd patterns. |
15 | Nearby hydrocarbon fields provide an exceedingly lucrative resource, one that is harvested despite protests from locals and the sentient environment. Several opposing factions are planning decisive action and enlisting outside aid. |
16 | The farms and ranches of the region provide food for countless communities, but their production has ground to a halt after a recent campaign of sabotage. The perpetrator’s manifesto is about to become public. |
17 | The occasional trees that dot a local steppe share an immense root system. Their pollen has numerous medical uses but causes dangerous hallucinations in concentrated doses. A pollen-launch season, unprecedented in magnitude, is about to begin and a complacent populace is woefully unprepared. |
18 | Implausibly titanic sauropods amble slowly across the plains. Their physiology violates several laws of physics and mystical theory, attracting many researchers and trophy hunters. |
19 | A swath of verdant fields is unusually fecund and adapted to a sapient civilization: all the grasses bear large grains, the grazing creatures are well-fed and docile, and scattered plant life bears succulent fruits. However, there is no evidence of sapient life anywhere nearby. |
20 | Every cycle, the plains flood with several feet of water as rivers overflow their banks. Countless aquatic animals take the opportunity to wake from hibernation and breed, including an aggressive species of venom-spitting reptiles. |
D20 | Adventure Hook |
1 | A mining station has stopped sending regular status and inventory updates and is instead broadcasting the same cryptic message on automated repeat. Several corporate interests are looking for freelance contractors to investigate the matter, each offering rich rewards of credits and privilege. |
2 | An exploration start-up has developed new methods of survival in space and is requesting volunteers to serve as test subjects onboard their research vessel. They promise competitive compensation and first access to the cutting-edge technology— should the test subjects survive, of course. |
3 | A vortex dragon has taken over an unsurveyed asteroid and announced that it will speak only with the strongest representatives of the region. Many have attempted to parlay with it, from prominent diplomats to renowned soldiers, but none have yet returned. |
4 | Years ago, a colony ship was attacked by pirates and left derelict in space. A family member of one of the pirates’ victims wants to reclaim a family heirloom they believe may still be aboard the wreckage. |
5 | Every 13 years, a mysterious collective hosts an open meeting on a comet that passes through the solar system. The most important conditions: no spaceships are allowed on the comet’s surface, and attendance must be in person. |
6 | The occupants of a lunar base report that their food supplies taste odd and have unappetizing odors. Records and scans indicate that the food is not expired or contaminated, but the complaints keep growing in number. |
7 | A coronal mass ejection has collided with a nearby space station and flooded it with excess energy. The victims of the blast have requested outside assistance, citing that their station’s automated defenses are acting erratically. |
8 | A notorious conspiracy theorist insists that the planet is directly in the path of a dangerous cosmic entity. Their warnings were largely ignored until recently, when a flock of shantaks landed on the planet and confirmed the coming danger. |
9 | A local scavenging crew is hired to do a survey job on a distant moon. When all but one of the team suddenly vanishes, the remaining crew member pleads for help to seal the temple they opened during the mission. |
10 | A private military organization is seeking contractors to bring a new orbital facility online—under the strict requirement that they must do everything possible to avoid detection by the populace on the world below. |
11 | A startup holovid studio wants to pilot a new zero-gravity sporting experience in deep space. The studio is hiring private security to ensure that the inaugural games go smoothly. |
12 | An artificial intelligence has designed its own upgraded housing and is seeking adventurers to install the final firmware into a remote lunar uplink facility from which it can control its new and enhanced form. |
13 | Two corporations recently laid claim to an already-occupied, starmetal-rich asteroid. Each has hired mercenaries to remove the rival claim, leaving the resident sapient creatures to call for outside assistance. |
14 | A huge burst of energy has sent a moon careening out of orbit at high velocity, leaving precious little time to rescue the lunar station’s inhabitants before the entire moon enters a nearby black hole’s event horizon. Locals also need to discover the cause before another moon is affected. |
15 | A signal has begun to broadcast from a nebula, purporting to originate from a ship reported missing centuries ago. The message requests immediate assistance in containing a dangerous outsider before it escapes and wreaks havoc. |
16 | A popular science program needs footage for an upcoming episode documenting a cosmic phenomenon and is paying handsomely for footage—and first contact with the mysterious lifeforms that accompany the event. |
17 | A patch of cosmic radiation seems to be moving through space with intent, irradiating lone starships and remote space stations with unknown purpose. A fringe scientist has claimed to have derived a pattern to the attacks and is asking for help in preventing the next calamity. |
18 | A ship of unknown origin and made of organic materials is discovered drifting across major shipping lanes. Attempts at communication go unanswered, but scans show signs of life inside. |
19 | A large portion of another plane floats in space, seemingly ripped from its home and deposited there. Early reports compare this to the planar chunks encountered in the Drift, but this is on the Material Plane. |
20 | A creature in a space suit, near death, is found floating in space with no memory of how they got there or who they are. Indecipherable words are scrawled across their suit—is it protection? Or a warning? |
D20 | Adventure Hook |
1 | A group of local miners haven’t been heard from in days, prompting their loved ones to ask for assistance in finding them. Investigations into the mine reveal a strange sinkhole that reeks of sulfur and smoke. |
2 | A cult of the Devourer has claimed a section of a cave system as the site for a ritual designed to destroy the entire planet. Aboveground, a nearby town is terrified as tremors and sinkholes open in the surrounding area. |
3 | A geologist studying a crystalline cavern has noted unusual energy readings emitting from the minerals. Lately, the crystals have started shifting in and out of phase in a rhythm that suggests the cavern walls are breathing. |
4 | Multiple galactic corporations are vying for the mining rights to a rich starmetal vein recently discovered deep beneath a planet’s crust. Adventurers hired by one company to scout the area soon come into conflict with corporate interests from across the galaxy. |
5 | After a planetwide catastrophe, surface-dwelling inhabitants retreat underground with what supplies they can carry in a desperate search for a sustainable new home. |
6 | A copper dragon has recently laired near an underground town, becoming a source of ever-more-dangerous mischief. The town’s fearful inhabitants need help driving the dragon away. |
7 | A planar tear has led to an influx of fire elementals, threatening a nearby underground metropolis. The residents need help holding off the elemental incursion and closing the rift to the Elemental Plane of Fire. |
8 | Explorations into the deepest reaches of an extensive cavern system have led to the discovery of a gigantic metallic door, the composition of which scientists cannot determine. All efforts to open the door thus far have failed. |
9 | Unusually constant seismic activity has recently started causing extensive damage to an underground city. Xenobiologists suspect it may be due to the mysterious agitation of tunneling wyrms in the vicinity. |
10 | Local archaeologists have discovered ancient ruins hidden beneath the earth, and they’re eager to find adventurers willing to accompany them on an expedition. Unbeknownst to them, the ruins are anything but abandoned. |
11 | A local crime syndicate recently established a hideout in a nearby cave system, shaking down locals and stashing their stolen goods underground. With corrupt government and law enforcement providing no assistance, it’s up to brave outsiders to provide justice for the people. |
12 | Explorers inadvertently brought surface bacteria into a subterranean fungus forest, infecting the mushrooms that sustain an underground society. The town is looking for assistance in finding a way to save their crops. |
13 | The customs of a surface town forbid travel into a tunnel system nearby—but people in town have started to go missing, and several of the lost were reportedly last seen sleepwalking into the tunnels. |
14 | Pollution from surface power plants has seeped into the earth, causing toxic oozes to manifest near an underground settlement. Not only must the ooze threat be stopped, but the surface societies must be convinced to curtail their pollution to prevent the threat from returning. |
15 | Spelunking scouts have noticed their comm units picking up faint signals, with voices that sound almost like chanting, occasionally cutting through the static. The signals seemed to grow stronger the deeper they explored, prompting them to call for outside protection and assistance. |
16 | Smugglers have been using an underground tunnel network to ferry illicit goods between aboveground cities. Local governments are seeking freelancers to help track them down and put a stop to the illegal trade. |
17 | An underground city is hosting its first-ever extreme bouldering competition, where top athletes gather to tackle outrageous feats of climbing. The grand prize includes expensive gear and a hefty sum of cash, drawing attention from all over the system. |
18 | An enterprising shaitan freshly arrived from the Plane of Earth is looking to set up a gem-mining business in some nearby abandoned caverns. They seek employees and protection, though they dismiss the rumors of dangerous predators roaming the cave system. |
19 | A pod of dust mantas has been hunting closer and closer to a surface settlement, despite there being ample food for the creatures in their original, distant territory. The local government is hiring adventurers to investigate the reason behind the strange incursion. |
20 | Excavators recently discovered an ancient temple to Yaresa buried beneath old stone. The temple, seemingly abandoned long ago, contains strange machines fueled by long-forgotten magic. The temple may hold secrets to divinely inspired technology the likes of which the galaxy has never seen. |
D20 | Adventure Hook |
1 | Due to a faulty algorithm, a patrol of code-enforcement robots is enforcing even the most minor infraction with deadly force while ignoring major violators entirely. The local government’s efforts to override the system have failed, and the machines continue to terrorize the local populace. |
2 | Small pockets of resistance to an overbearing government have formed quietly in underground clubs. If a freedom movement begins, it will likely hinge upon exploring and uniting the resistance present in the underground party scene. |
3 | A popular music idol is performing to their largest audience yet. Rabid fans at previous shows have been destroying the venues, and rumors swirl regarding cult-like activities and sacrifices at the shows. The fans seem to fall under some kind of mind control as soon as the music starts. |
4 | A deadly gas has started pouring from sewers and building duct systems across the city. Panicked evacuation efforts commence, leaving the city in chaos as an invisible cataclysm threatens to choke out the population. Who could be responsible for this bioweapon? |
5 | Street-level crime has risen to an all-time high, with muggings and brazen burglaries occurring daily. A mysterious syndicate is backing these criminals to slowly take hold of the underground, keeping local authorities under their thumb with extortion, blackmail, and bribes. |
6 | The city’s foundations sit atop an enormous mechanical god. This ancient god’s mechanical workings have begun grinding, screeching, and spewing black smoke as the entire city trembles atop its dilapidated body. |
7 | After an enormous explosion levels an entire bay of the local spaceport, a massive starship of unknown origin lands in the destroyed bay. The ship’s doors open, but no one emerges. |
8 | A cult of Oras is secretly sowing discord and anarchy among the populace, delighting in the downfall of society and the rapid, sweeping change it brings. Can it be stopped, or is the settlement doomed to dissolution? |
9 | A potent virus is sweeping through the population. Those who aren’t killed transform into hulking, feverish mutants who devour corpses. A subset of the population mysteriously appears to be immune and may be the only hope for finding a cure. |
10 | The entire population of a massive metropolis has disappeared without a trace. All evidence indicates that a normal day was in progress before the disappearance, and lingering planar energies suggest that the population may have been abducted to another dimension. |
11 | Wealth and power in this city revolves around a complex system of nightly illicit street races. Throughout the city, the sounds of roaring engines echo off the skyscrapers as souped-up vehicles rip through the streets, their pilots oblivious to the lives of innocent bystanders. |
12 | Corporate-owned factories are poisoning the air and water of poorer neighborhoods. While earnest citizens try desperately to fix the issues, addressing the root cause will require an overhaul of the entrenched political system. |
13 | A reclusive tycoon is hiring guards for an extravagant gala. As wealthy—and suspicious—characters congregate in preparation for the event, rumors grow about the party’s nefarious purpose. |
14 | The owners of an inhumane pit-fighting ring are smuggling dozens of rare beasts into the city, and will unleash their dangerous pets on anyone who threatens to interfere with their gambling scheme. |
15 | Negotiations between two powerful factions in a settlement have slowed to a standstill, even as many of the settlement’s residents suffer from lack of crucial supplies. If something doesn’t happen soon, there won’t be a settlement left to fight over. |
16 | Unbeknownst to most of the populace, bodysnatcher slimes AA2 have infiltrated most major political and economic institutions. While they seem to have seized power peacefully, what motivates their insidious takeover? |
17 | The scrap material churned out by local factories has begun coalescing into monstrous, animate forms and attacking the locals. Rumors of sentient scrap compete with theories that a mastermind controls the strange creatures. |
18 | An entire city is locked in a cycle of repeating the same day, and its residents are unaware of their temporal prison. Can a group of adventurers find a way out for the city and its people, or are they doomed to a loop of endless, identical tomorrows? |
19 | A local gambling den has upped its stakes considerably, creating dangerous bets that involve unwilling participants. An individual heavily indebted to the den’s operators is desperate for help to escape their predicament. |
20 | A dangerous tyrant is scheduled to arrive in the city to negotiate the terms of an absolute surrender of its people. Desperate to stop the tyrant’s reign, a band of rebels is planning a daring assassination attempt and is surreptitiously seeking co-conspirators. |
D20 | Adventure Hook |
1 | Centuries-long volcanic eruptions cease in the course of a single day, and lava worldwide begins to drain back underground in a deafening torrent. Where is all of this molten rock going, and what subterranean realms is it uncovering in its wake? |
2 | A dead zone blasted to lifelessness millennia ago unexpectedly hides stasis pods or dormant eggs, the last vestiges of a forgotten past. Biologists’ excitement fades to panic when these lifeforms awaken, enraged by their barren environs and intent on destroying all other life. |
3 | Ghost-haunted ruins have continuously replayed millennia-old, pre-Gap scenes, yet recently, the ghosts began speaking of their experiences with the Drift as if the plane existed in their time. |
4 | With little warning, tectonic plates have taken flight like spacefaring manta rays, carrying continents on their backs and leaving behind a molten core. Where is this convoy of immense aliens traveling, and what is the fate of those stuck on their backs? |
5 | An inverted planet, with a molten exterior and a hollow, inhabitable interior, cracks open once every 96 years, allowing traffic for several weeks before closing. The planet has just reopened. What lies within? |
6 | After disgorging lava for eons, several volcanoes have run dry. Passageways lead deep into the planet’s core, where cooling caverns bear prophetic inscriptions in Ignan warning of an apocalypse “when the halls grow cold.” |
7 | Slain in an ancient age, an amorphous planet is actually the curled corpse of a dead god. Literal veins of precious metals have long attracted prospectors, yet recent pilgrims have developed inexplicable spellcasting powers. Is the god coming back to life? |
8 | Tens of thousands of miles long, an immense angler fish beast swims through space, its glowing lure heating its back like a miniature sun. The people living atop its back recently learned how to steer the beast, urging it to gobble up planets in their quest for resources. |
9 | Rather than seasons, a rocky world experiences phases where rifts open to particular planes. The season of Maelstrom dawns, and the planet seems to be mutating as proteans swarm the surface. |
10 | Seven planets, each carefully carved with miles-wide runes, orbit a star with clockwork precision. Astronomers predict that all seven will align perfectly later this year, but it’s unclear whether this event might open a portal, trigger a miracle, or something stranger. |
11 | Five titanic, insectile limbs project from a planet, each bursting through at the beginning of a new age. A deafening tapping has begun under one continent. Is a sixth leg approaching, and does this mean the planet might fully hatch at long last? |
12 | Nearly a third of a moon’s mass consists of vast servers, processors, and other computers, all whirring busily while tended by robotic minions. It’s clear the moon is calculating something, and more ominously, a large display appears to be counting down to an imminent date. |
13 | A nearby star emits trace amounts of siccatite, which has accumulated in thick layers on an orbiting world over billions of years. Corporations now clash on the planet’s pyro-taiga to control the mineral rights. |
14 | The souls of those who die in this biome become comfortable ghosts, never judged by Pharasma. Psychopomp starships patrol the skies to fend off scoundrels who would die here rather than languish in Abaddon. The PCs must brave the blockade to question a dead murderer’s spirit. |
15 | Flung from its sun eons ago, a rogue planet’s frigid surface encases millions of undead inhabitants. As the planet approaches a new star system, the ice thaws, releasing the undead to pillage nearby worlds. |
16 | An aberrant world abducts anyone in the galaxy who dreams of its haunted surface. A mysterious holovid circulates widely, showing these landscapes to the unwary, who wake from terrible nightmares to find themselves trapped untold light years from home. |
17 | Paleontologists uncover countless layers of mass extinctions that occurred like clockwork on a vibrant world, and the evidence suggests another die-off is imminent. They’re desperate to uncover what keeps killing off all life before this unique ecosystem is lost forever. |
18 | A barely sentient expanse of the Abyss manifested on the Material Plane during the Gap, only to be settled by skittermanders who adore the living planetoid, confusing and calming its demonic instincts. A recent raid by off-worlders has riled the planetoid, threatening its residents and nearby worlds alike. |
19 | Haunting dreams plague anyone who alights on a lifeless planet, causing visitors to transform into the planet’s long-dead, once-dominant species. Exceptionally strong and smart, they’re operating from a gutted metropolis, hoping to abduct and transform more victims. |
20 | An immense ring world surrounds a mystic portal through which nothing has ever returned, including those rim inhabitants with fatal curiosity. Suddenly, an explorer missing for millennia emerges from the portal, carrying tales of untold riches and a growing threat on the other side. |
D20 | Adventure Hook |
1 | Someone plans to assassinate the highest ruler. |
2 | There’s a moral panic about decadent, depraved offworld music. |
3 | Authorities have scapegoated an outsider for a hideous murder. |
4 | Seditious literature spreads throughout the world, and the state police arrest any who possess copies. |
5 | A new translation of a society’s founding documents would invalidate centuries of established tradition—if it’s legitimate. |
6 | The government introduces highly-intrusive surveillance technology. |
7 | Recent warnings of a terrible imminent disaster (invasion, plague, asteroid) are being all but ignored by a complacent population. |
8 | A senior state official wants help to discreetly bail their child out of prison—and to ensure their permanent record stays clean. |
9 | A political or cultural dissident stows away on the PCs’ starship. |
10 | A social media fad allows a corporation to subtly control aspects of everyday citizens’ lives. |
11 | Authorities investigate the import of an offworld foodstuff or medicine that seems to cause discontent in users. |
12 | A body double for the government’s most controversial leader seeks to betray their former employer. |
13 | An offworld corporation is hiring outside help to penetrate insular local markets. |
14 | Certain identifying documents are required to get legitimate work, but one neighborhood is awash in convincing black-market forgeries. |
15 | A hacker erases the identities of dozens of prominent citizens to bring attention to the government’s mistreatment of a marginalized group. |
16 | A senior official has died with no clear successor, and the government covers up their death until a suitable successor is produced. |
17 | Missionaries of a chaotic-aligned deity try to spread a new faith. The government isn’t enthused. |
18 | A recent discovery proved that a long-dead, important historical or cultural figure wasn’t who they pretended to be. |
19 | The government commissions offworlders to ferry a dozen prisoners to exile. Most are political dissidents; one is a serial killer. |
20 | The terms of an ancient treaty keeping a world at peace also require its powers to conquer neighboring systems, which request aid. |
D20 | Adventure Hook |
1 | A new, shadowy organization claims responsibility for an upswing in natural disasters in several enemy states. |
2 | A massive natural disaster hits a once-strong state whose enemies now pose a looming threat. |
3 | A high-ranking member of one faction’s military looks to defect. |
4 | An obscure, ignored state manages to acquire the most powerful super weapon in the system and wins a war it was doomed to lose. |
5 | A powerful offworld mercenary organization has offered its services to one faction, threatening to destabilize the entire geopolitical system. |
6 | A revolutionary but expensive biotechnology exacerbates tensions between the upper and lower classes. |
7 | A newly-appointed ambassador, utterly ignorant of local customs, needs help preparing for a major upcoming cultural event. |
8 | A diplomatic crisis causes a once-valuable export to become worthless, and merchants look to sell the goods elsewhere. |
9 | A seemingly unbreakable code gives one nation an advantage in matters of espionage. |
10 | The assassination of a political figure by regional separatists has triggered an international crisis. |
11 | A major, multilateral summit is being held offworld, making security and scrutiny in the area tighter than ever. |
12 | Two major states finally agree to peace talks, and a nervous third party hires help to sabotage them. |
13 | An offworld hacker threatens to destabilize global markets unless all nations agree to a unilateral disarmament treaty. |
14 | A nation’s senior intelligence official is a mole for an enemy state. |
15 | One state looks for help to discreetly salvage a wreck belonging to a rival state. |
16 | One nation attempts to disguise its espionage of an enemy state as much-needed humanitarian efforts. |
17 | A sudden invasion of outsiders from another plane of existence scrambles all the usual alliances and power blocs. |
18 | The sacred dead of a faction rise en masse as peaceful undead, but other states believe this event to prelude a war. |
19 | A major arms syndicate sells weapons to all factions at very low prices; the weapons are soon discovered to be faulty. |
20 | A long-running, massive conflict ends abruptly as each side realizes they can’t remember why they fought in the first place. |
D20 | Adventure Hook |
1 | Someone is taking advantage of the planet’s disorganization to hide a secret research facility. | 2 | A local warlord looks for aid in training their nebbish heir in the arts of violence. |
3 | A major discovery of natural resources in what was previously a wasteland sparks a land rush, and tempers are high. |
4 | Star-crossed lovers from rival factions beg for outsiders’ help. |
5 | An offworld corporation looks for help in retrieving a cargo of dangerous weapons shipped to the world “by accident.” |
6 | A powerful and violent faction suddenly goes silent. What are they planning—or what happened to them? |
7 | A lawful-aligned outsider appears in an area of sacred ground that was previously the focus of a three-sided civil war. |
8 | A freighter full of humanitarian supplies goes missing in a wasteland thought to be inhabited by monsters. |
9 | Though they have ceased hostilities, two rival groups can’t agree on the terms of peace and require outside arbitration. |
10 | A retiring warlord bequeaths their lands and goods to a group of offworlders they’ve supposedly never met before. |
11 | There’s a murder at a neutral meeting between factions, but the obvious suspect is a little bit too obvious. |
12 | A new faction joins the chaotic political landscape when the plants and animals of a large stretch of wilderness suddenly become sapient. |
13 | People flock to a charismatic new demagogue. Anyone who hears them speak becomes a convert. |
14 | A desperate faction requires assistance to bring a holy figure to an important location behind enemy lines. |
15 | A peacekeeping group on a world on the brink of war goes quiet. |
16 | A minor faction is so desperate for offworld help that it has just kidnapped a prominent offworld personality. |
17 | The underdog faction in a minor war looks offworld for mercenary assistance, offering higher pay than they should be able to afford. |
18 | A profiteering offworld corporation secretly hoards a key natural resource that the world’s factions has long fought over. |
19 | A key contact for offworld visitors was killed in a minor raid. What happens to visiting adventurers now? |
20 | An interstellar criminal cartel suborns local clans into providing them with illicit goods, such as dangerous drugs. |
D20 | Adventure Hook |
1 | Rebels claim that a government uses magic to pacify the populace. |
2 | The magic holding this improbable world together starts to fade. |
3 | Xenodruids seek to merge with a verdant planet’s world-mind. |
4 | A world that once created pleasurable illusions for tourists has gone bad, trapping people beneath the surface. |
5 | When an oracle used to choose government ministers picks a pariah, officials want to suppress the truth. |
6 | A crime syndicate hides on a mystical world that erases their enemies’ memories. The devoured memories feed a supernatural evil. |
7 | Efforts to extract a magic ore are disrupting the world’s magical balance. |
8 | Intense magical fields disrupt advanced technology, causing them to cease functioning—even in orbit—and endangering visiting starships. |
9 | Smugglers actively defy a magocracy’s restrictions on magical exports. |
10 | On a planet tied to the First World, a bizarre stairway leads into an extradimensional space of unknown depth. |
11 | Xenobiologists believe the world they’re surveying is a bundle of eggs of a massive magical beast and seek to preserve this new life. |
12 | A vengeful exile has unleashed an extraplanar bioagent that burns out spellcasters’ nerves. |
13 | Genies war over a world at a nexus of the Elemental Planes. |
14 | A world’s people live out of phase with the Material Plane. They believe recent arrivals are ghosts. |
15 | Unpredictable magical effects on an uninhabited world call for surveying and taming before colonization. |
16 | A malevolent entity is drawn to a world that spawns planar portals. |
17 | Diminutive, hive-minded sapient creatures magically manipulate their world in misguided, dangerous attempts to communicate with visitors. |
18 | A grieving mystic uses enchanted bombs to ignite magical currents and turn back time, releasing unintended effects. |
19 | When a notorious raider snatches a magic stone from a remote world, a curse follows their flight across the galaxy. |
20 | A mighty being, such as a void dragon, consumes magical creatures, forces, and items to become a “death god.” They have a loyal cult. |
D20 | Adventure Hook |
1 | To pursue magical research, an organization needs help in establishing a planetary presence despite danger or resistance. |
2 | A grimoire found in an ancient ruin contains a dangerous ritual to accelerate or dampen a world’s magic. |
3 | An experiment in nascent emotion magic goes awry, contagiously amplifying darker emotions in the populace and threatening pandemonium. |
4 | Previously unknown magical creatures emerge from underground, endangering surface dwellers who might resort to weapons of mass destruction. |
5 | Natural leylines are shifting, causing changes in the geography of magic and heralding a return to lost glory or an oncoming doom. |
6 | Talavet’s followers find sealed legendary gates on several worlds. The locks require the help of Nyarlathotep’s faithful to open. |
7 | Entertainers enhance performances with minor magic, hoping to strike it rich before the damage the magic inflicts catches up with them. |
8 | Several murderous rampages and premature deaths can be traced to a magic item merchant whose wares empower a ghastly artifact. |
9 | A patron needs to transport an antique blade that has healing powers and attracts unwanted attention from across the galaxy. |
10 | Priests of non-good deities have fallen prey to something. Is it a divine punisher, an enemy god’s avenger, or a creature feeding on magic? |
11 | A faction of witchwarpers wants to meld realities on a planetary scale. |
12 | Despite a cover-up, investigation reveals a serial killer’s targets are government agents mutated by magic. |
13 | A corporation wants to raid another’s magical research facility, claiming ethical violations. The magic could afford either corporation a monopoly. |
14 | Infants are being born with magical powers. Does this new pattern suggest a change in magic, sinister meddling, or both? |
15 | A shapechanger invents magical identity verification, which some shapechangers violently oppose and authorities threaten to abuse. |
16 | A recent spate of supernatural disasters can be traced to a secret site tapped into the world’s magical energies. |
17 | Entitled magnates fund studies of transferring magic powers. A breakthrough comes at the cost of innocent lives. |
18 | Warlords or powerful monsters vie for a rare place of power or an artifact, unconcerned for who or what they harm. |
19 | The guardian of a magical place wants to discover why a starship crashed there, unleashing magical radiation. |
20 | An acolyte disappears after claiming the priesthood’s traditional power comes from a source other than their god. |
D20 | Adventure Hook |
1 | Legend says magic is locked in leylines that also imprison a powerful entity. A radical group decides to test this theory. |
2 | Explorers discover natural features that keep magic low on an inhabited world. Some want magic set free; others fear this change. |
3 | Fugitives manipulate magic and the beliefs of a world’s people to hide and keep their enemies at bay. |
4 | Archaeologists uncover evidence that magic wasn’t always low. |
5 | Conspiracy theorists ambush leaders that they suspect hoard magic. |
6 | All of a world’s magic goes to protect it from a nearby black hole. A greedy conqueror threatens this stability. |
7 | Histories claim that the use of magic attracts fiendish attention, but heretics want to test the doctrine. |
8 | The world absorbs magic without diminishing the effects, making learning (though not using) it difficult. Where’s this energy going? |
9 | Members of an age-old order hunt mages and suppress magic use. Enemies and the authorities believe the order hides a secret. |
10 | The first spellcasters have appeared among low-magic people. This “sign” has been interpreted in more bad ways than good. |
11 | A potent, spacefaring extraterrestrial tours low-magic worlds. Some say it’s searching, and others claim it’s changing things. Why? |
12 | Magic-starved monsters prey upon a planet’s population. |
13 | Infamous warriors who carry eldritch heirlooms have answered a psychic call to gather on a low-magic world. |
14 | A scrupulous authority figure wants help freeing a prisoner to aid them in uncovering the shocking reasons for the world’s low magic. |
15 | Eco- and mago-fascists believe low magic is a state of imbalance and releases a transmutation agent to set magic free. |
16 | Those suffering from magical maladies flock to a facility that suppresses magic. |
17 | A wealthy expatriate wants to recover cultural relics from a planet ravaged by nonmagical war and full of environmental hazards. |
18 | Leaders have duped a world’s people for generations with fake magical displays. |
19 | Extraplanar forces have begun to gather on a low-magic world. |
20 | An astrophysicist has discovered the world’s magic is being siphoned into a local star. |
D20 | Adventure Hook |
1 | An outsider is being held captive by those who worship them. |
2 | A humble traveler suddenly begins manifesting miracles and gathers a following. Are they a charlatan looking to earn power? |
3 | A fanatical, splinter religion attempts to build a doomsday device to hasten the end of the galaxy. |
4 | Rival demigods want to settle a challenge by recruiting offworlders for a series of trials while trying to convert them. |
5 | A series of recent disasters on an inhabited world reveals the planet to be a god waking from eons of slumber. |
6 | A capricious god grants temporary deific powers to passersby as tests of their moral fiber. |
7 | A monotheistic world makes first contact with the greater galaxy, and many citizens become enamored with the idea of other gods. |
8 | A new god manifests as a gestalt entity through the bodies of dozens of individuals, their minds linked by technology or magic. |
9 | On a formerly atheistic world, hundreds of minor deities begin appearing for nearly every concept imaginable. |
10 | A large collection of demonic or celestial creatures emerge on a distant planet with a small population. |
11 | Alien beings who purport to hail from another dimension promise eternal bliss to those who demonstrate their worthiness. |
12 | When a god is gravely wounded in conflict with another deific power, their followers look for help to heal their god. |
13 | An asteroid is on a collision course with a world and can be diverted from its course only by the power of a reluctant god. |
14 | A religious sect claims that the sacrifice of an entire world’s population is needed to placate their god. |
15 | A relic appears in the possession of a meek traveler. Others race to retrieve it before a conjunction of stars activates the item. |
16 | Robots seem to gain souls after being constructed to fight a holy war, and they now struggle with their purpose. |
17 | An ancient religious icon depicts an individual who only recently rose to prominence. |
18 | The roads and highways of a metropolis form a devotional symbol that generates new power for a god as people travel them. |
19 | A god has been stripped of their powers by rival deities and seeks assistance in navigating the mortal world. |
20 | A researcher discovers religious texts that mention a location even the gods fear to go—and seeks volunteers for an expedition. |
D20 | Adventure Hook |
1 | The legitimacy of a museum’s collection of religious artifacts is called into question; the curator asks for help in proving otherwise. |
2 | Several assassinations occur at a conference of spiritual leaders from various religious institutions. |
3 | A distraught family hopes to rescue a loved one from a strange cult. |
4 | The key to a serial killer’s crimes hides in an obscure religious text. |
5 | A wealthy eccentric attempts to purchase an entire minor religion. |
6 | Pilgrims seek transport to observe an interstellar religious event. |
7 | A state-sponsored religion suddenly enacts a suffocating bureaucracy. |
8 | Adherents of a peaceful religion begin to purchase weapons of war. |
9 | Religious extremists take over a facility and make extensive demands. |
10 | A manufacturer of mass-produced religious curios needs help ensuring its goods reach the market before its competitors. |
11 | Facets of a religious holiday begin appearing in unrelated pieces of pop culture throughout the galaxy. |
12 | A whistle-blower who uncovered a religious leader’s corruption needs protection from that faith’s followers. |
13 | A group of pious adherents need to raise credits to save an orphanage, though an opposing deity’s interference makes their task more difficult. |
14 | Personalized pantheons of gods are a high-status purchase, and the devout followers of a single deity look to carve out a place of their own. |
15 | A corporation releases an app called “God 2.0”; local religious groups find the software blasphemous and demand its deletion. |
16 | A religion looks to grow its congregation by appealing to a wider audience but requires help navigating the current social landscape. |
17 | A previously unknown world appears, which many religions take it as a sign (with contradictory meanings). |
18 | A religious organization enacts a smear campaign against a rival group using information it acquired illicitly. |
19 | A religious group suddenly places bounties on seemingly unconnected individuals. |
20 | An outsider seeks to reform their ways, but they need asylum from religious groups who want to slay them. |
D20 | Adventure Hook |
1 | When a world outlaws all religion, the faithful seek aid in smuggling relics offworld before they’re destroyed. |
2 | Divine magic suddenly ceases working on a planet in the middle of a religious festival. |
3 | Copies of a banned religious text suddenly begin appearing everywhere, all with the same passages highlighted. |
4 | An anti-religion crusade sweeps through dozens of settlements, damaging church-owned property and harming the openly faithful. |
5 | Ancient beings return to a world that once worshiped them to find its inhabitants have abandoned all forms of religion. |
6 | Archaeologists discover ancient temple ruins under the capital city of a world with no religions. |
7 | A group of escaped criminals poses as gods on a world with no religions. |
8 | A planet that disdains all deities and religious magic now needs holy magic to combat a plague. |
9 | Several missionaries disappear while traveling to a remote world of sentient machines who are suspicious of religion. |
10 | When technology begins to fail on an atheistic world, a stranger arrives claiming to have the ability to “heal” the machines with divine magic. |
11 | Recently uncovered paperwork reveals that a certain company owns a warehouse full of holy paraphernalia for a religion no one has ever heard of. |
12 | To stop a catastrophe, a collection of ancient religious relics must be retrieved from the vaults of an organization of skeptics. |
13 | Scholars find a map that depicts the domains of various minor gods in a state of flux. |
14 | Religious pilgrims make regular stops on an atheistic world, and the xenophobic residents want it to stop. |
15 | A religious corporation is suspected of illegally operating on certain worlds through supposedly secular subsidiaries. |
16 | A popular religion’s clergy are revealed to be shapeshifters, causing a crisis of faith. |
17 | A group claims to have slain a god and will do so again unless their demands are met. |
18 | A portal opens onto a small, remote settlement populated by outsiders who seem unaware of their origins. |
19 | A market for illicit religious art will soon hold its annual auction. |
20 | A mysterious figure has the power to radically alter a person’s religious views with only a touch. |
D20 | Adventure Hook |
1 | A recently awakened AI seeks aid in emancipating its core from a heavily guarded corporate facility. |
2 | A cloning accident causes havoc in a top secret laboratory. |
3 | A fleet of automated starships sends an SOS from a hazardous area. |
4 | A popular vidgame starts blackmailing its players. |
5 | Dangerous virtual reality characters have escaped into the real world. |
6 | A strange alien signal interrupts all communication arrays in a system, including vital emergency transmissions. |
7 | Life support systems in a hostile atmosphere begin to fail. |
8 | An anomalous planet in the Vast turns out to be a titanic computer calculating an unknown equation. |
9 | A world develops an organic computer network that begins to painfully absorb the minds of any who access it. |
10 | A robotic civilization begins a campaign to “liberate” all technology. |
11 | Members of an advanced culture offer to sell technology that can create a star from nothing, sparking a bidding war. |
12 | Mysterious tractor beams have been pulling starships into a seemingly empty area of space. No ship has returned. |
13 | A rogue computer virus has shut down most electronic systems and caused security robots to turn on citizens. |
14 | A dangerous nanite malfunction threatens an entire world. |
15 | A mischievous hacker is creating digital graffiti on a settlement’s holographic billboards that riles citizens toward an uprising. |
16 | A comet is actually an immense hologram populated by electronic duplicates of hundreds of historical and pop culture figures. |
17 | The inhabitants of an advanced society leave all decision making to an AI network. One day, they’re told to declare war on a neighbor. |
18 | A mysterious signal emanates from a world ruled by the collective uploaded consciousnesses of the entire world’s population. |
19 | The antigrav generators beneath a floating city begin to fail for unknown reasons. |
20 | A massive colony ship careens toward an inhabited world, and the crew members are all in an unknown form of cryogenic sleep. |
D20 | Adventure Hook |
1 | A world’s first contact comes via an alien lawsuit alleging a metal slug its denizens launched ceremoniously into space damaged a starship. |
2 | A small settlement in the Vast struggles with an alien pathogen and requires delivery of new sanitation equipment. |
3 | A manufacturer wants to sell advanced arms to a mercenary company on a less-advanced world despite significant opposition. |
4 | A scientific probe that crashed on an inhabited world and sparked its industrial revolution must be recovered. |
5 | A destabilizing economic boom occurs when rich veins of precious metals are discovered deep underground. |
6 | An ancient transmission from offworld foreshadows catastrophe. |
7 | A millennia-old probe from an alien culture has been recovered and holds encrypted data believed to lead to its utopian home world. |
8 | A scientific facility testing new advances in technology vanishes. |
9 | An astronaut of an alien species is stranded on a world that fears them. |
10 | A newly contacted species asks for help clearing a mass of satellites and space junk that prevents space travel. |
11 | An individual claiming to be a time traveler attempts to advance the technological development of an industrial culture. |
12 | A sudden increase in pollution levels on a particular world sparks several ecological disasters. The inhabitants must evacuate for their safety. |
13 | A world’s miraculous advances in medicine are traced back to a captive alien beast that’s being unethically experimented on. |
14 | A humongous spacefaring creature enters orbit around a world, dangerously affecting its tides. |
15 | Invasive alien flora is taking over a planet’s natural areas, and the indigenous culture doesn’t have the resources to combat it. |
16 | A seemingly low- or medium-technology species not only isn’t fazed by first contact, but presents a technologically-advanced gift. |
17 | The society of a world with rare megafauna pleads for help to combat poachers wielding advanced weaponry. |
18 | A society claims that its planet’s landmarks were built by aliens. |
19 | A planet’s strong magnetic fields preclude computer technology. |
20 | A local war escalates to other worlds with the introduction of starships. |
D20 | Adventure Hook |
1 | The rust red dust of a remote moon is discovered to be ancient nanites that could still hold data of an advanced civilization. |
2 | An impending natural disaster threatens mass extinction of the nascent ecosystems on a planet where technology doesn’t function. |
3 | A starship seemingly made from stone contains a Stone Age culture of people who don’t realize they’re in space. |
4 | A world’s inhabitants shy away from any form of technology, a repercussion of a previous calamity caused by such machines. |
5 | A member of a low-technology culture found advanced technology that gives them immense power over others in their society. |
6 | A world is dotted with an advanced civilization’s ancient ruins that the natives claim are haunted. |
7 | A war between two analog weapon–wielding nations escalates when an unknown arms dealer gives one side laser weaponry. |
8 | A criminal group takes an entire starport hostage after grounding all vehicles with an EMP. |
9 | Anomalous weather patterns on a distant planet threaten the safety of a group that has forsworn technology. |
10 | A creche containing larval versions of living weapons has been occupied by a dangerous military force. |
11 | Rival corporations enact plans to uplift the same low-technology civilization and make them loyal customers. |
12 | Visitors to a planet that’s home to enormous sapient life forms are captured and treated like beasts. |
13 | A postapocalyptic civilization has built its recovering society upon buried megacities, not knowing what technology might lie beneath. |
14 | Explorers are treated as returning royalty upon first contact with an alien species, whose legends tell of ancient monarchs who came from the stars. |
15 | A low-technology civilization builds its settlements on the backs of massive, flying fauna, but trophy-hunting tourists now threaten that society’s growing population. |
16 | First-contact tours have become popular with the hyper-rich, but one such ship needs rescuing from a hostile low-technology civilization. |
17 | First contact is made with a pre-industrial alien species that already speaks Common. They claim to have learned it from ghosts made of starlight who live in a nearby system of caves. |
18 | After first contact, a low-technology society becomes addicted to Pact Worlds consumer goods and willingly barters away crucial resources for steady supplies. |
19 | A strange disease renders the affected unable to comprehend even the simplest technology. |
20 | The society of a resource-rich planet rejects proposals to harvest these resources, but certain groups refuse to take “no” for an answer. |
Tech Category | Adventure Hook | Weapons | Armor | Vehicles | Other |
1: Archaic Age | — | archaic | archaic | biological transport, nonpowered land and water | pre-industrial technology |
2: Industrial Age | — | analog flame, melee, and non-automatic projectile | — | land, water | industrial technology |
3: Space Age | suborbital and orbital flight | automatic, laser, and non-analog flame and projectile | space suits | air | computers (tier 0–2), nuclear technology |
4: Digital Age | limited satellite flight | sintered melee; sonic | nonarchaic armor with environmental protections | — | computers (tier 3–4), modern Earth–equivalent technology, holographic technology, infospheres, personal comm units |
5: Cybernetic Age | limited sublight interplanetary travel, starships (thrusters only) | powered, shock; integrated weapons; ultrathin melee | powered armor | multi-type, tunneling | artificial/virtual intelligence, computers (tier 5–6), cybernetics, domestic drones, jetpacks, jump jets, robots, starship data nets, system-wide comm units |
6: Biotech Age | biomechanical starships (thrusters only) | living weapons | dendron armor, preserver’s mantle | — | biotech, spore starship weapons |
7: Pre-Drift Age | interplanetary travel, non-Drift interstellar engines | molecular rift melee, cryo, plasma, and gravitation weapons | — | hover | artificial gravity, computers (tier 7–8), force fields, graviton and hover technology, x-ray visors |
8: Drift Age | faster-than-light Drift travel | dimensional blade/slice and zero-edge melee, disintegrator, nanite | — | quantum | computers (tier 9–10), nanotechnology, quantum technology, regeneration tables, standardized credit currency, unlimited comm units, UPBs |
9: Intergalactic Age | non-Draft faster-than-light travel, travel beyond the galactic rim, sivv rel-space drives, witchwyrd planar aperture drives | AG weapons, degenerator weapons, dimensional disruption | AG armor | — | advanced or unknown alien technology, Azlanti technology, computers (tier 10+), kishalee relics, sivv relics, witchwyrd technology |