Archives of Nethys

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Infinite Worlds / Accord / Leadership System

Organizations

Source Galaxy Exploration Manual pg. 100
Every organization has the following characteristics. See the Organizations table below for level-based guidance on an organization’s statistics.
Level: Each organization has a level, which helps inform its other statistics and is generally equal to 2 lower than the PCs’ level. The GM might allow extra adventures to raise it to a maximum of 2 higher than the PCs’ level.
Followers: These people aren’t a formal part of the organization but devote some share of their energies to it. They might be loyal customers, adoring fans, social media followers, voters, worshipers, and so forth. Followers have their own lives but are reasonably dedicated to the organization. For every follower, there are another five to 10 people with a casual interest toward the organization. Followers are always CR 1/3.
Members: These people are full-time members of the organization. They’re a military organization’s soldiers, a political campaign’s permanent staff and volunteers, or a business’s employees. They carry out their assigned duties and are assumed to be loyal—but not fanatically so—to the organization’s leadership. Members are much lower CR than the PCs’ level. While membership covers a spread of CRs, generally, each higher CR has half as many people in it as the CR before it; for example, a 6th-level organization with 14 members will probably have two CR 1 members, four CR 1/2 members, and eight CR 1/3 members.
Lieutenants: These people are more important full-time employees of the organization—the priests, the military officers, the social media representatives, and so forth. They follow the same CR spread as members. Often, one or more lieutenants will be fully realized NPCs, serving as figureheads for the organization.
Power: At the GM’s discretion, an organization can be called upon to act mechanically by performing skill checks. Perhaps a PC-run military unit can identify a new alien threat, or the promoter for the PCs’ music group can try to score a record deal. In this case, the PCs roll a d20 on behalf of the organization and add its power bonus. The GM determines whether the organization can use the appropriate skill and assigns the DC according to the difficulty of what the PCs attempt to achieve.

Organizations

LevelFollowersMembersMember CRLieutenantsLieutenant CRPower
11–101–21/3+5
211–253–41/3+7
326–505–61/311+8
451–1007–91/311+10
5101–25010–131/311+12
6251–50014–181/3–122+13
7501–1,00019–271/3–122+15
81,001–2,50028–361/3–132–3+16
92,501–5,00037–531/3–14–52–3+18
105,001–10,00054–751/3–26–73–4+19
1110,001–25,00076–991/3–28–103–4+21
1225,001–50,000100–1501/3–211–153–5+22
1350,001–100,000151–2151/3–216–223–5+24
14100,001–250,000216–3001/3–323–304–6+25
15250,001–500,000301–4251/3–331–424–6+27
16500,001–1,000,000426–6001/3–343–604–7+28
171,000,001–2,500,000601–8501/3–361–854–7+30
182,500,001–5,000,000851–1,2001/3–486–1205–8+31
195,000,001–10,000,0001,201–1,7001/3–4121–1705–8+33
2010,000,001–100,000,0001,701–2,4001/3–4171–2405–9+35