Archives of Nethys

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Chaotic Neutral

Source Galaxy Exploration Manual pg. 106
Associated Creatures: asteray, calcecor, colour out of space, equinoxian, hesper, oracle of oras, valkyrie
Associated Deities: Besmara, Calistria, Groetus, Oras
Associated Planes: The Maelstrom
Associated Worlds: Akiton, the Diaspora, Preluria, Tabori Cluster

A chaotic neutral society is unstable and unpredictable. It features few codified rules and little to no governing body, instead being ruled by whatever groups or individuals have the most power at any given time. Often, these lawless societies divide into factions vying for power, though even these alliances and coalitions might fragment suddenly based on evolving circumstances. Its citizens resent authority and any attempts to control them. If forced into obedience, many citizens seize their first opportunity to escape, lash out, or turn on their oppressors. These unpredictable elements thus make many chaotic neutral societies dangerous.
Chaotic neutral societies value adaptability, creativity, and spontaneity. A chaotic neutral society might be a smuggler’s paradise, a blasted wasteland where gangs hold sway, a boomtown on a resource-rich frontier, a refuge for artistic iconoclasts evading retaliation from the tyrants they mock, or a hot spot for reckless youths and daredevils. Its citizens are opportunistic and often care more for their themselves, their interests, and their holdings than they do for their neighbors or surroundings. They may be angry anarchists, greedy criminals, fast-talking swindlers, or unashamed opportunists out to have fun and strike it rich. In other chaotic neutral societies, though, inhabitants are less interested in lawlessness than they are dedicated to their group’s freedom from others’ hegemony and dogma, making this an ideal alignment for cultures purposefully living off the galactic grid.
Chaotic neutral societies typically don’t monitor their citizens or visitors. Their citizens must protect themselves or find someone stronger to protect them, often in exchange for services or credits. Inhabitants keep their word only as long as it benefits them. They do what they want and rarely regret it. Their opinions on visitors are incredibly varied, though most consider lawful visitors a pain, good visitors gullible or preachy, and evil visitors unnecessarily cruel and violent.