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Downtime Rules
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Dynamic Hacking
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Hacking Objectives
Objective Statistics
Source
Tech Revolution pg. 71
Objectives typically include a name, a description, and the following.
Check DC:
This is the base DC of skill checks for interacting with this obstacle. An obstacle’s check DC equals either 15 + 1-1/2 × the encounter’s CR or 15 + 3 × the computer’s tier. Specific checks and actions often include modifiers that adjust this value.
Resolve:
This lists the way or ways a hacker might overcome the objective. A Resolve entry lists the checks required, the number of successes required for each check, and any modifier to the base DC for those checks. For example, an obstacle with a Check DC of 18 that lists Hack (DC + 0, 2 successes) and Process (DC – 2, 1 success) as its Resolve entry requires two successful DC 18 Hack checks and one successful DC 16 Process check to overcome.
Support:
This lists any alternate skills a hacker can use when performing the aid action to assist another hacker in overcoming the obstacle.
Countdown:
This is a timer that triggers special conditions after a certain number of phases, listed in parentheses; some obstacles’ Countdowns are rolled randomly when the obstacle appears. At the end of each hacking phase, reduce this number by 1. If the number is ever reduced to 0, the listed effect occurs.
Success:
This is any special effect that happens once the objective has been resolved.
Special:
This is any additional effect the obstacle creates.