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Spells / Rituals

Ritual Scripts

Source Galactic Magic pg. 89
A ritual is detailed in a document known as a ritual script. Story-wise, a ritual script can take many forms: an old tome collecting dust on a library shelf, a mysterious obelisk carved with indecipherable runes, or a digital file hidden deep within a world’s infosphere. A ritual script can be in any language and might also be hard to read or decipher; skills (such as Mysticism or Computers) and magic (such as comprehend languages) might be necessary to translate or decode it. In terms of game mechanics, each ritual script describes the ritual actions—specific actions detailed later in this section—that are required for the completion of the ritual.
Before a character can use a script, however, they must find it in the first place. Characters can cast only rituals they have access to, and while academies that teach magic often provide access to common and harmless rituals that have obvious utility, more potent or dangerous rituals are locked in secure vaults. Aspiring ritualists scour the galaxy looking for rare rituals known only to lost civilizations like the sivv or kishalee.
Once a ritual script is found, its ritual can be learned through the master a ritual downtime activity (below); this activity follows the rules of downtime activities presented on page 150 of the Character Operations Manual. The downtime activity isn’t strictly necessary; a ritual can be performed from the script without learning it, but doing so is more difficult. Learning a ritual has two benefits. First, a ritual leader who has learned a ritual no longer needs access to the ritual to cast it; they can perform it from memory. Second, the DC for checks required by ritual actions is lower if the ritualist has learned the ritual.

Master a Ritual

Source Galactic Magic pg. 89
You attempt to learn or practice a ritual to successfully cast it and reduce the danger posed by failure.
Activity: Name a single ritual to which you have access or know. You spend the day practicing this ritual.
Results: For 1 day, you gain a +1 circumstance bonus to checks required as part of ritual actions taken to cast the ritual you named.
Multiday: When you spend a week on this downtime activity, you can attempt to learn the ritual; alternatively, you can teach a ritual you already know to a number of people equal to your ranks in Mysticism. Attempt a Mysticism check; the DC of this check is 10 + 3 × the level of the ritual. If you succeed, you learn the ritual, or, if you were teaching it, everyone you taught learns it. If you fail, you can take another week and use this downtime activity to try again.