Archives of Nethys

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Narrative Starship Combat / Crew Actions

Science Officer Actions

Source Starfinder Enhanced pg. 182
These actions can be taken only by a crew member in a science officer role.

Improve Countermeasures

Source Starfinder Enhanced pg. 182
With a few tweaks to various systems, you enhance your ship’s ability to deflect attacks.
Preferred Skills: Computers, Engineering, Physical Science.
Effect: Attempt a skill check against your ship’s DC. If you succeed, your ship’s DC increases to the Hard DC against enemy tactics the next round.
Resolve: By spending 1 Resolve Point, an allied crew member in the engineer role can attempt a Patch Hull action immediately for free at a –2 penalty; this doesn’t count as that engineer’s action for this round, and they can attempt it even if they have taken their action this round, but they can’t spend a Resolve Point on the action if they are successful.

Scan Enemy

Source Starfinder Enhanced pg. 182
You scan an enemy vessel with your ship’s sensors to learn more about it.
Preferred Skills: Computers, Perception.
Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes.

Search Database

Source Starfinder Enhanced pg. 182
You quickly scour a downloaded dataset for pertinent information about the enemy.
Preferred Skills: Computers, Culture, Piloting.
Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, all skill checks attempted against that ship’s DC gain a +1 bonus this round.
Resolve: By spending 1 Resolve Point, this action also counts as a skill check success.

Target System

Source Starfinder Enhanced pg. 182
Using the ship’s weapons, you target a specific system of an enemy ship.
Preferred Skills: Any.
Effect: Choose an enemy starship and attempt a skill check against that ship’s Hard DC (regardless of the skill used). If you succeed, and if that ship takes at least 1 hit this round, it takes an additional hit.
Resolve: By spending 1 Resolve Point, this action also counts as a skill check success.