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Downtime Rules
Infinite Worlds
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Building Worlds
Step 4: Cultural Attributes
Source
Galaxy Exploration Manual pg. 47
Besides its basic physical features, a world is heavily influenced by the presence—or absence—of various cultural influences. Each of the following attributes has a corresponding section in this book (starting on the page given in parentheses) that provides in-depth details about its impact on a world as well as inspiration, adventure hooks, GM tools, and player options related to various levels of that attribute.
Accord (page 96):
Roll 1d6 to determine whether this world is a low accord (1–2), medium accord (3–4), or high accord (5–6).
Alignment (page 102):
First, roll 1d6 to determine whether the world is predominantly chaotic (1–2), neutral (3–4), or lawful (5–6). Then roll 1d6 to determine whether the world is predominantly evil (1–2), neutral (3–4), or good (5–6). For example, rolling 2 and then 6 would result in a chaotic good world (detailed further on page 104). Two results of 3 or 4 mean the world is predominantly neutral (page 105).
Magic (page 108):
Roll 1d6 to determine whether this world is low magic (1–2), medium magic (3–4), or high magic (5–6).
Religion (page 116):
Roll 1d6 to determine whether this world is low religion (1–2), medium religion (3–4), or high religion (5–6).
Technology (page 122):
Roll 1d6 to determine whether this world is low technology (1–2), medium technology (3–4), or high technology (5–6).