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Forest
Forest Rules And Reference
Source
Galaxy Exploration Manual pg. 65
Basic rules information on forest terrain already appears on page 397 of the Core Rulebook. Here you can find hardness, HP, and climbing DCs for your average tree, though these could all certainly change depending on the particulars of your forest. Trees and undergrowth also provide cover, the rules for which can be found on pages 253–254 in the Core Rulebook, though remember that not all forests are thick with undergrowth—old‑growth forests like rainforests don’t allow enough light to the floor for much to grow. Rules for rain (Core Rulebook 398) and fog (Core Rulebook 399) can also come in handy for rainforests in particular. In rainforests and jungles, deadly insects and reptiles can invoke the affliction rules (Core Rulebook 414), especially those for poisons (Core Rulebook 415). In a boreal forest, the rules for snow (Core Rulebook 398) and for cold dangers (Core Rulebook 400) might come in handy, as temperatures in that environment can easily reach extreme cold. If you expect a vehicle chase in a forest, you can use the sample chase environment (Core Rulebook 287) for some obstacles your PCs might encounter. For examples of forest worlds, look at locations on Castrovel’s primal continent Ukulam (Pact Worlds 36), such as the unmappable Caliria Maze jungle, or Triaxus’s Doraeshi Rain Forest (Pact Worlds 104), an ecological wonder capable of adapting to the extreme seasons of Triaxus.