Source Starfinder Core Rulebook pg. 418 Type disease (drug use); Save see specific drug Track physical, mental, or both (see specific drug); Frequency 1/day when not using the drug Effect If a creature takes a drug while it has progressed beyond healthy on the drug’s progression track, the DC of the saving throw against addiction increases by 2. A creature can attempt a save against an addiction only on a day when it hasn’t taken the drug. Each day spent without using the drug decreases the addiction’s DC by 2, to a minimum of the starting DC, but using the drug again, even once, returns the DC to its highest value. Each drug addiction is a separate disease. Cure 3 consecutive savesSource Starfinder Core Rulebook pg. 418 Type disease (ingested); Save Fortitude DC 16 Track physical; Frequency 1/day Effect At the impaired state, the victim also becomes permanently blind. Cure 2 consecutive savesSource Starfinder Core Rulebook pg. 418 Type disease (inhaled or injury); Save Fortitude DC 17 Track physical; Frequency 1/day Cure 2 consecutive savesSource Starfinder Core Rulebook pg. 418 Type disease (inhaled); Save Fortitude DC 16 Track mental; Frequency 1/day Cure 2 consecutive savesSource Starfinder Core Rulebook pg. 418 Type disease (injury); Save Fortitude DC 18 Track physical; Frequency 1/day Effect At the impaired state, the penalties from the weakened
state become permanent until the victim benefits from a
restoration spell (see page 374). Cure 2 consecutive savesSource Starfinder Core Rulebook pg. 418 Type disease (injury); Save Fortitude DC 14 Track physical; Frequency 1/day Cure 3 consecutive savesSource Starfinder Core Rulebook pg. 418 Type disease (injury); Save Fortitude DC 12 Track physical; Frequency 1/day Cure 2 consecutive savesSource Starfinder Core Rulebook pg. 418 Type disease (contact, inhaled, or injury); Save Fortitude DC 12 Track physical (special); Frequency 1/week Effect progression track is Healthy—Latent—Sluggish—Stiffened; sluggish and stiffened are as per the Dexterity poison track states; stiffened is the end state. Cure 2 consecutive savesSource Starfinder Core Rulebook pg. 418 Type disease (inhaled); Save Fortitude DC 12 Track mental; Frequency 1/day Cure 2 consecutive savesSource Starfinder Core Rulebook pg. 419 Type disease (injury); Save Fortitude DC 16 Track physical and mental (special); Frequency 1/day Effect no latent state; the victim takes all penalties from progressing on both the physical and mental disease tracks Cure The victim must benefit from two successful castings of remove affliction within 1 minute.Source Starfinder Core Rulebook pg. 404 Type disease (special); Save same DC as the level of radiation that caused the radiation sickness Track physical; Frequency 1/day Effect Symptoms of radiation sickness include nausea, vomiting, and loss of hair. Radiation sickness can be treated like any disease, although it can't be cured with remove affliction. Remove radioactivity can cure radiation sickness. Cure 3 consecutive savesSource Starfinder Core Rulebook pg. 419 Type disease (injury); Save Fortitude DC 15 Track physical; Frequency 1/day Cure 2 consecutive savesSource Starfinder Core Rulebook pg. 419 Type disease (contact); Save Fortitude DC 13 Track physical; Frequency 1/day Cure 2 consecutive savesSource Starfinder Core Rulebook pg. 419 Type disease (contact); Save Fortitude DC 14 Track physical; Frequency 1/day Effect At the impaired state and beyond, penalties from the weakened state become permanent until the victim benefits from a remove affliction or restoration spell. Cure 2 consecutive saves
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