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Corruptions | Curses | Diseases | Drugs | Poisons


Poisons

Source Starfinder Core Rulebook pg. 232
Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires the poison to be in a vial that’s already in hand. For more information on poisons, including their effects and how they work, see Afflictions on page 414.

Amblaree

Source Character Operations Manual pg. 127
Level 2; Price 175
Type poison (injury); Save Fortitude DC 13
Track Wisdom (special); Frequency 1/round for 3 rounds
Effect Progression track is Weakened—Impaired—Blinded; no end state. When at the blinded stage, the victim gains the blinded condition.
Cure 1 save

Arsenic

Source Starfinder Armory pg. 133
Level 7; Price 1,400
Type poison (ingested); Save Fortitude DC 17
Track Constitution; Onset 10 minutes; Frequency 1/minute for 4 minutes
Cure 1 save

Biocide

Source Character Operations Manual pg. 127
Level 4; Price 340
Type poison (injury); Save Fortitude DC 11
Track Constitution; Frequency 1/round for 4 rounds
Effect Select one living creature subtype when crafting biocide. Creatures of that subtype take a –4 penalty to saving throws against the poison, and the frequency is extended for 2 rounds.
Cure 2 saves

Black Lotus Extract

Source Starfinder Core Rulebook pg. 419
Level 20; Price 121,000
Type poison (contact); Save Fortitude DC 26
Track Constitution (special); Onset 1 minute; Frequency 1/round for 6 rounds
Effect progression track is Healthy—Weakened—Debilitated—Dead
Cure 2 consecutive saves

Blue Whinnis

Source Starfinder Core Rulebook pg. 419
Level 7; Price 1,000
Type poison (injury); Save Fortitude DC 17
Track Constitution (special); Frequency 1/round for 2 rounds
Effect progression track is Healthy—Weakened—Unconscious; no end state.
Cure 1 save

Circuit Melter

Source Starfinder Armory pg. 133
Level 12; Price 8,000
Type poison (injury); Save Fortitude DC 19
Track Strength; Frequency 1/round for 6 rounds
Effect This acidic poison is specifically formulated to also be effective against constructs.
Cure 2 consecutive saves

Cyanide

Source Starfinder Armory pg. 133
Level 6; Price 600
Type poison (contact); Save Fortitude DC 16
Track Constitution; Onset 1 minute; Frequency 1/round for 6 rounds
Effect Related to its use in extracting metals, cyanide is effective against elementals with the earth subtype, bypassing their natural immunity to poison.
Cure 2 consecutive saves

Deathblade

Source Starfinder Core Rulebook pg. 419
Level 10; Price 2,650
Type poison (injury); Save Fortitude DC 23
Track Constitution; Frequency 1/round for 6 rounds
Cure 2 consecutive saves

Docilant

Source Starfinder Armory pg. 133
Level 15; Price 20,250
Type poison (injury); Save Fortitude DC 21
Track Charisma; Frequency 1/round for 6 rounds
Effect At the impaired state, the penalties from the weakened state become permanent until the victim benefits from a restoration spell.
Cure 2 consecutive saves

Green Lotus Extract

Source Starfinder Core Rulebook pg. 419
Level 8; Price 1,500
Type poison (contact); Save Fortitude DC 18
Track Charisma (special); Onset 1 minute; Frequency 1/round for 6 rounds
Effect progression track is Healthy—Weakened—Impaired—Pliable—Pliable. The second pliable functions as an end state.
Cure 1 save

Hydrofluoric Acid

Source Character Operations Manual pg. 127
Level 14; Price 10,500
Type poison (contact); Save Fortitude DC 20
Track Constitution; Onset 1 minute; Frequency 1/round for 6 rounds
Effect Bodies of victims that reach the dead state dissolve completely unless the acid is neutralized within 1 minute with a successful DC 30 Heal check or Physical Science check.
Cure 2 consecutive saves

Id Moss

Source Starfinder Core Rulebook pg. 419
Level 2; Price 140
Type poison (ingested); Save Fortitude DC 14
Track Intelligence; Onset 10 minutes; Frequency 1/minute for 6 minutes
Cure 1 save

Insanity Mist

Source Starfinder Core Rulebook pg. 419
Level 4; Price 350
Type poison (inhaled); Save Fortitude DC 15
Track Wisdom; Frequency 1/round for 6 rounds
Cure 1 save

Mindhaze

Source Starfinder Armory pg. 133
Level 7; Price 1,000
Type poison (injury); Save Fortitude DC 17
Track Wisdom; Frequency 1/round for 4 rounds
Effect Upon reaching the weakened state, the victim can’t use telepathy or limited telepathy for 1d4 hours. Subsequent failed saving throws don’t extend this duration.
Cure 1 save

Morph Inhibitor

Source Starfinder #27: Deceivers’ Moon pg. 45
Level 5; Price 400
Type poison (injury); Save Fortitude DC 15
Track Charisma; Onset 1 minute; Frequency 1/minute for 6 minutes
Effect At the weakened state, the victim reverts to its true form and cannot change shape for 1 hour.
Cure 2 consecutive saves

Radium

Source Starfinder Armory pg. 133
Level 14; Price 29,800
Type poison (ingested); Save Fortitude DC 18
Track Constitution; Onset 1 day; Frequency 1/minute for 6 minutes
Effect At the impaired state, the penalties from the weakened state become permanent until the victim benefits from a restoration spell.
Cure 2 consecutive saves

Shadow Essence

Source Starfinder Core Rulebook pg. 419
Level 10; Price 2,650
Type poison (injury); Save Fortitude DC 18
Track Strength; Frequency 1/round for 6 rounds
Effect At the impaired state, the penalties from the weakened state become permanent until the victim benefits from a restoration spell (see page 374).
Cure 1 save

Strychnine

Source Starfinder Armory pg. 133
Level 18; Price 188,000
Type poison (injury); Save Fortitude DC 20
Track Dexterity (special); Frequency 1/round for 4 rounds
Effect Progression track is Healthy—Stiffened—Immobile—Dead.
Cure 2 consecutive saves

Turbocurarine

Source Character Operations Manual pg. 127
Level 3; Price 260
Type poison (injury); Save Fortitude DC 14
Track Dexterity (special); Frequency 1/round for 4 rounds
Effect Progression track is Sluggish—Stiffened—Staggered—Immobile; no end state. Immobile victims can continue to attempt a saving throw each round as a full-round action to revert to stiffened.
Cure 1 save

Ungol Dust

Source Starfinder Core Rulebook pg. 419
Level 9; Price 2,000
Type poison (inhaled); Save Fortitude DC 17
Track Charisma; Frequency 1/round for 4 rounds
Effect At the impaired state, the penalties from the weakened state become permanent until the victim benefits from a restoration spell (see page 374).
Cure 1 save