Archives of Nethys

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Corruptions | Curses | Diseases | Drugs | Poisons


Drugs

Source Starfinder Core Rulebook pg. 231
Though numerous pharmaceuticals and similar substances can be referred to as drugs, this entry refers specifically to narcotics that are not typically used for medicinal purposes. Drugs are normally weaponized by loading a single dose into a weapon with the injection weapon property, such as an injection glove or needler pistol. Drugs can also be slipped into the food or drink of a target, normally requiring both that a character succeed at a DC 20 Sleight of Hand check and that the imbiber fail a separate DC 20 Perception check to notice the change in the drugged food or drink. For more information about drugs, including stat blocks for specific drugs and details about addiction and their other effects, see Afflictions on page 414.

Stay-Awakes

Source Starfinder #34: We’re No Heroes pg. 47
Level 1; Price 5
Type drug (ingested); Save Fortitude DC 12; Addiction DC 12 (mental and physical)
Track Dexterity; Effect After 1 minute, you gain a +2 circumstance bonus to saving throws against effects that cause the asleep condition and to Fortitude saves from sleep deprivation for 24 hours. If you use three stay-awakes in a week, you immediately gain the exhausted condition when the effects of the third dose wear off.