Archives of Nethys

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Corruptions | Curses | Diseases | Drugs | Poisons


Drugs

Source Starfinder Core Rulebook pg. 231
Though numerous pharmaceuticals and similar substances can be referred to as drugs, this entry refers specifically to narcotics that are not typically used for medicinal purposes. Drugs are normally weaponized by loading a single dose into a weapon with the injection weapon property, such as an injection glove or needler pistol. Drugs can also be slipped into the food or drink of a target, normally requiring both that a character succeed at a DC 20 Sleight of Hand check and that the imbiber fail a separate DC 20 Perception check to notice the change in the drugged food or drink. For more information about drugs, including stat blocks for specific drugs and details about addiction and their other effects, see Afflictions on page 414.

White Petal

Source Alien Archive 4 pg. 45
Level 2; Price 150
Type drug (drug (injury)); Save Fortitude DC 13; Addiction DC 13 (mental)
Track Charisma; Effect –2 penalty to initiative checks and regain an additional 1d4 Hit Points when recovering Hit Points naturally for 10 hours. During this time, gain detect magic as a spell-like ability (CL 2nd), usable three times.
The most common mogrant on the market, white petal causes a mild, dreamy high that lends itself to restful sleep.