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Archives of Nethys
Corruptions
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Drugs
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Poisons
Poisons
Source
Starfinder Core Rulebook pg. 232
Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires the poison to be in a vial that’s already in hand.
For full details on poisons,
click here
.
Blue Whinnis
Source
Starfinder Core Rulebook pg. 419
Level
7;
Price
1,000
Type
poison (injury);
Save
Fortitude DC 17
Track
Constitution (special);
Frequency
1/round for 2 rounds
Effect
progression track is Healthy—Weakened—Unconscious; no end state.
Cure
1 save