Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

Corruptions | Curses | Diseases | Drugs | Poisons


Source Starfinder Core Rulebook pg. 232
Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires the poison to be in a vial that’s already in hand. For more information on poisons, including their effects and how they work, see Afflictions on page 414.

Hydrofluoric Acid

Source Character Operations Manual pg. 127
Level 14; Price 10,500
Type poison (contact); Save Fortitude DC 20
Track Constitution; Onset 1 minute; Frequency 1/round for 6 rounds
Effect Bodies of victims that reach the dead state dissolve completely unless the acid is neutralized within 1 minute with a successful DC 30 Heal check or Physical Science check.
Cure 2 consecutive saves