Archives of Nethys

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Corruptions | Curses | Diseases | Drugs | Poisons


Source Starfinder Core Rulebook pg. 232
Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires the poison to be in a vial that’s already in hand. For more information on poisons, including their effects and how they work, see Afflictions on page 414.

Morph Inhibitor

Source Starfinder #27: Deceivers’ Moon pg. 45
Level 5; Price 400
Type poison (injury); Save Fortitude DC 15
Track Charisma; Onset 1 minute; Frequency 1/minute for 6 minutes
Effect At the weakened state, the victim reverts to its true form and cannot change shape for 1 hour.
Cure 2 consecutive saves