Source Starfinder #16: The Blind City pg. 51 Bulk L Stories told by Veskarium warriors speak of an ancient Vesk
captain named Harakoye, who was awarded the Conqueror’s
Star, a coveted Veskarium military decoration, for slaying an
overwhelming number of enemy soldiers in a glorious battle
against all odds. Harakoye so prized the emblem, she slept with
it hanging around her neck. But one night, when sleeping in
the same barracks as her unit, Harakoye was betrayed by an
assassin who had posed for months as a loyal comrade. As the
assassin slit her throat, Harakoye awoke from slumber and
grabbed the doshko she kept by her bedside. As the assassin
continued to slash at Harakoye’s neck and stabbed out her
eyes, Harakoye hacked away at him. It was not until her head
was removed completely that Harakoye was finally slain, and
even then, soldiers of the Veskarium claim her body rose
once more, headless, to attack one final time, dealing a
fatal blow to her assailant.
The Conqueror’s Star of the Headless Vesk is an
adamantine medallion set atop an eight-pointed star
and molded into the form of a vesk hand clutching
the bleeding heart of an enemy in its claws. It is
spattered with Harakoye’s blood and affixed to
a gore-soaked turquoise ribbon. No matter how
much anyone attempts to clean the medal or the
ribbon (even using magic), the blood spatter
always reappears within 2d4 hours. While
you are wearing the medallion, you gain 20
temporary Hit Points that replenish after 8
hours of rest. If you are surprised by an attack
while wearing the Conqueror’s Star of the
Headless Vesk, you can call any one weapon
you own immediately into your hands as if it
had the called weapon fusion. In addition,
if you would be reduced to 0 Hit Points
by an attack while wearing the artifact, you
can attempt a Fortitude saving throw (DC = 10
+ the CR of the creature whose attack reduced
you to 0 Hit Points + 5 if the attack was a
critical hit) to be reduced to 1 Hit Point instead.
Each time beyond the first that you activate this ability
within 1 week, the save DC increases by 5. If you fail this
Fortitude save, you can immediately make a melee attack
against an enemy within your reach before you are reduced
to 0 Hit Points.
Unfortunately, wearing the artifact has a major drawback.
Any time you are struck with a melee weapon with the wound
or severe wound critical hit effect, the attacker acts as if they
had rolled a 20 on the Wounding Weapons table, and you must roll the Fortitude saving
throw twice and take the worse result.
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