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Archives of Nethys
Afflictions
Aliens
Classes
Conditions
Equipment
Feats
Races
Rules
Setting
Skills
Spells/Rituals
Themes
Vehicles
Licenses
Search
Sources
Contact Us
Contributors
Support the Archives
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Archives of Nethys
Armor
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Shields
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Weapons
Artifacts
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Augmentations
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Creature Companions
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Computers
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Hybrid Items
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Magic Items
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Technological Items
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Traps
Manufacturers (Augmentations)
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Manufacturers (Weapons)
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Other Items
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Special Materials
Food and Drinks
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Lodgings
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Medicinals
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Personal Items
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Professional Services
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Recharging Stations
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Trade Goods
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Transportation
Beyond weapons, armor, and crucial technological, magical, and hybrid equipment, explorers and adventurers need food, clothing, survival supplies, and other basic gear. Characters can also spend their hard-earned credits on lodging, services, and transportation. The equipment and services in this section are not considered technological or magical unless they specify otherwise.