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Archives of Nethys
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Archives of Nethys
Biohacker
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Envoy
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Evolutionist
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Mechanic
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Mystic
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Nanocyte
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Operative
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Precog
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Solarian
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Soldier
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Technomancer
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Vanguard
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Witchwarper
Drone
Main Details
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Alternate Class Features
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Archetypes
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Class Builds
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Aspects
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Disciplines
Momentum
Source
Character Operations Manual pg. 55
You embody energy states that are preserved in ongoing motion, isolated from entropy
Aspect Insight (Ex)
: You gain Improved Combat Maneuver (bull rush) as a bonus feat and a +2 insight bonus to Culture checks.
Aspect Embodiment (Ex)
: Once per combat, when you move a distance greater than your normal speed in one turn (using multiple move actions, the run full action, or a bonus to speed that allows you to move beyond your normal maximum), you can gain 1 Entropy Point without taking any additional action.
Aspect Catalyst (Su)
: Creatures you select in a 60-foot radius are pushed away from you. A targeted creature moves 30 feet directly away from you but can attempt a Fortitude saving throw to halve the distance.
Improved
: Targeted creatures that fail their Fortitude saves are also knocked prone and take 1d6 bludgeoning damage per 2 vanguard levels you have.
Aspect Finale (Sp)
: You can cast
telekinetic projectile
at will as a spell-like ability. Rather than dealing the spell’s normal damage, both the target and the projectile take damage as if you hit them with your entropic strike. Additionally, you can spend 2 Entropy Points to cast
telekinesis
as a spell-like ability, but only using its combat maneuver option.