Rakmodoi ComputersThe supercooled liquid environment within Rakmos’s interior caverns precluded conventional computer technology, and so the native rakmodois developed magical alternatives. A rakmodoi computer is a durable, semi-living organic computer that houses elemental forces that serve as a computational and informative assistant. Rakmodoi mystics could adjust the size and modes of these devices to create computer modules and countermeasures. With modification, these apparatuses could be attached to any computer, but the base cost is 10% higher than a normal computer and has the following traits.
Magically Charged: A rakmodoi computer functions without a power source. This ability functions as a free self-charging upgrade.
Magical Interface: A rakmodoi computer is designed to be used by someone trained in Mysticism, working its holographic controls through subtle magical manipulation, although the Computers skill is still used to accomplish tasks associated with that skill. This magic has a telepathic element, so any user that understands any language can use a rakmodoi computer and understand the information stored on it. A hacking kit can access a rakmodoi computer, but otherwise, a typical computer with a complex control module (Core Rulebook 215) must be purchased separately and installed to provide a digital interface for the computer.
Rakmodoi Mobile Machines: Each round after you act, if your rakmodoi computer has arms or a mobility unit, the computer can take a move action. For it to do so, you must be able to issue commands to the computer from a place the computer can see or hear you, or using a comm unit within the comm’s range. You don’t have to spend actions to issue these commands, but you must be able to take actions to do so.
The rakmodois have magical automatons like robots, drones, and other constructs, as well. Many of these systems, from domestic drones to robots and golem-like creatures (like those found in Alien Archive volumes, but with the magical subtype), endure on Rakmos. Source Starfinder #21: Huskworld pg. 44 Price 500; Type Upgrade This upgrade adds arms to a rakmodoi computer. These limbs can perform most simple functions that humanoid arms and hands perform, such as opening doors and manipulating objects. However, the arms can’t use skills or make attacks.
Source Starfinder #21: Huskworld pg. 44 Price 100 x computer’s bulk; Type Upgrade A typical rakmodoi computer is a stationary object, but the rakmodois invented mobility units to grant some machines the ability to move alongside a user. A tail attachment gives the rakmodoi computer a land speed of 10 feet and a swim speed of 30 feet. Insectile legs mobility units grant the computer a land speed of 30 feet and a climb speed of 30 feet. A claw unit grants the machine a land speed of 20 feet and a burrow speed (through soil and ice) of 20 feet. A rakmodoi computer of up to 20 bulk can be fitted with these units, so high-tier computers must be miniaturized to use them. Multiple attachments grant the highest speed in each movement type. A rakmodoi computer with a mobility unit has Athletics as a good skill as if it were a creature of a CR equal to twice its tier. Source Starfinder #21: Huskworld pg. 44 Price 100 x computer’s bulk; Type Upgrade A typical rakmodoi computer is a stationary object, but the rakmodois invented mobility units to grant some machines the ability to move alongside a user. A tail attachment gives the rakmodoi computer a land speed of 10 feet and a swim speed of 30 feet. Insectile legs mobility units grant the computer a land speed of 30 feet and a climb speed of 30 feet. A claw unit grants the machine a land speed of 20 feet and a burrow speed (through soil and ice) of 20 feet. A rakmodoi computer of up to 20 bulk can be fitted with these units, so high-tier computers must be miniaturized to use them. Multiple attachments grant the highest speed in each movement type. A rakmodoi computer with a mobility unit has Athletics as a good skill as if it were a creature of a CR equal to twice its tier. Source Starfinder #21: Huskworld pg. 44 Price 100 x computer’s bulk; Type Upgrade A typical rakmodoi computer is a stationary object, but the rakmodois invented mobility units to grant some machines the ability to move alongside a user. A tail attachment gives the rakmodoi computer a land speed of 10 feet and a swim speed of 30 feet. Insectile legs mobility units grant the computer a land speed of 30 feet and a climb speed of 30 feet. A claw unit grants the machine a land speed of 20 feet and a burrow speed (through soil and ice) of 20 feet. A rakmodoi computer of up to 20 bulk can be fitted with these units, so high-tier computers must be miniaturized to use them. Multiple attachments grant the highest speed in each movement type. A rakmodoi computer with a mobility unit has Athletics as a good skill as if it were a creature of a CR equal to twice its tier. Source Starfinder #21: Huskworld pg. 45 Price 4000; Type Upgrade This comm upgrade imparts a mystical modification to the computer that allows it to telepathically communicate using the Astral Plane in a radius of several thousand miles. The upgrade allows the rakmodoi computer to function as a comm unit with a planetary range, but it can connect only with other computers that have this upgrade. A rakmodoi computer that has this upgrade on Rakmos can access other systems on that planet, forming an infosphere the rakmodois once used. Source Starfinder #21: Huskworld pg. 45 Price 10% of computer’s base price; Type Module A rakmodoi skill module allows a computer to analyze information and make rapid correlations, so the computer can perform the aid another action for one user with the skill the module provides. The computer has a bonus to the aid another check equal to its tier –2 (minimum +1). A skill module can have one of the following skills (with tasks the computer can aid noted in parentheses): Computers (craft computer, create or detect forgery), Culture (decipher writing, recall knowledge), Life Science (craft drug, poison, or medicinal; craft food or drink; identify creature; recall knowledge), Mysticism (craft item, identify creature, identify technology, repair item), Physical Science (craft drug, poison, or medicinal; recall knowledge), and a variety of Profession skills (recall knowledge). Similar technological modules allow Engineering (assess stability, craft device, identify creature, identify magic item, repair item).
|