Archives of Nethys

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General | Combat | Creature Companion | Skill Focus (Charter) | Teamwork

Fancy Footwork (Combat)

Source Starfinder Enhanced pg. 106
You can stop on a dime when a misstep leaves you open to attack.

Prerequisites: Dex 11, Acrobatics 1 rank

Benefit: When you fail an Acrobatics check to tumble out of a threatened space, you can choose to stop moving instead of provoking an attack of opportunity. End your movement in your current square and you are flat-footed until the start of your next turn. If you also have the Mobility feat, you are not flat-footed when you stop.