Archives of Nethys

Pathfinder | Starfinder

General | Combat


Combat Feats

Most feats are general, meaning that no special rules govern them as a group. Others are combat feats, which are feats that can be selected as a bonus feat by a soldier. This designation doesn’t restrict characters of other classes from selecting these feats, assuming that they meet the prerequisites.

NamePrerequisiteDescription
Adaptive FightingThree or more combat featsOnce per day as a move action, gain the benefit of a combat feat you don’t have
Advanced Melee Weapon ProficiencyProficiency in basic melee weaponsNo penalty to attacks with advanced melee weapons
Amplified GlitchComputers 3 ranks, Intimidate 3 ranksDisrupt devices, causing targets to become shaken for 1 round or more
BarricadeEngineering 1 rankCreate your own fragile cover
Basic Melee Weapon ProficiencyNo penalty to attacks with basic melee weapons
Blind-FightReroll miss chances from concealment
BodyguardAdd a +2 bonus to an adjacent ally’s AC as a reaction
CleaveStr 13, base attack bonus +1Make an additional melee attack if the first one hits
Close CombatBase attack bonus +1Gain a +2 bonus to AC against ranged attacks when are are in melee combat
Combat CastingAbility to cast 2nd-level spells+2 bonus to AC and saves against attacks of opportunity when casting spells
Coordinated ShotBase attack bonus +1Allies gain a +1 bonus to ranged attacks against foes you threaten
Deadly AimBase attack bonus +1Take a −2 penalty to weapon attacks to deal extra damage
Deflect ProjectilesBase attack bonus +8Spend 1 Resolve Point to attempt to avoid a ranged attack
Dive for CoverBase Reflex save bonus +2Fall prone in an adjacent square to roll a Reflex save twice
Drag DownWhen you are tripped, you can attempt to trip an adjacent foe
Far ShotBase attack bonus +1Reduce penalty due to range increments
FleetIncrease your base speed
Focused SpellcasterCombat Casting, ability to cast 4th-level spellsSpend a resolve point to successfully cast a spell after you take damage during the casting
FusilladeBase attack bonus +1, four or more armsMake an automatic-mode attack with multiple small arms
Great CleaveStr 13, Cleave, base attack bonus +4Make an additional melee attack after each melee attack that hits
Greater FeintImproved Feint, base attack bonus +6Foes you feint against are flat-footed for 1 round
Grenade ProficiencyNo penalty to attacks made with grenades
Heavy Armor ProficiencyStr 13, proficiency in light armorNo penalty to attack rolls while wearing heavy armor
Heavy Weapon ProficiencyStr 13, proficiency in small arms and longarmsNo penalty to attacks with heavy weapons
Improved Combat ManeuverBase attack bonus +1+4 bonus to perform one combat maneuver
Improved CriticalBase attack bonus +8The DC to resist the critical effects of your critical hits increases by 2
Improved FeintUse Bluff to feint as a move action
Improved Initiative+4 bonus to initiative checks
Improved SidestepDex 17, Mobility or trick attack class feature, SidestepReduce penalties from Sidestep
Improved Stand StillStand Still+4 bonus to melee attacks with Stand Still
Improved Unarmed StrikeDeal more damage and threaten squares with unarmed strikes
In Harm’s WayBodyguardTake the damage of a successful attack against an adjacent ally
Kasathan Battle DancePrerequisites: Dex 13, Mobility or trick attackAvoid all attacks of opportunity when you withdraw
Kip UpAcrobatics 1 rankStand from prone as a swift action
Light Armor ProficiencyNo penalty to attack rolls while wearing light armor
Longarm ProficiencyProficiency in small armsNo penalty to attacks with longarms
LungeBase attack bonus +6Increase reach of melee attacks by 5 feet until the end of your turn
MobilityDex 13+4 bonus to AC against attacks of opportunity from movement
Multi-Weapon FightingReduce the penalty for full attacks when using multiple small arms or operative melee weapons
Mystic StrikeAbility to cast spellsMelee and ranged attacks count as magic
Nimble MovesDex 15Ignore 20 feet of difficult terrain when you move
Opening Volley+2 bonus to a melee attack against a target you damaged with a ranged attack
Parting ShotDex 15, Mobility, Shot on the Run, base attack bonus +6Make a single ranged attack when withdrawing
Penetrating AttackBase attack bonus +12Reduce enemy's DR and energy resistance against your weapons by 5
Powered Armored ProficiencyStr 13, base attack bonus +5, proficiency in light and heavy armorNo penalty to attack rolls while wearing powered armor
Pull the PinImproved Combat Maneuver (disarm)Perform a disarm to activate a foe’s grenade
Quick DrawBase attack bonus +1Draw a weapon as a swift action
Reflect ProjectilesDeflect Projectiles, base attack bonus +16Spend 1 Resolve Point to attempt to redirect a ranged attack
Shot on the RunDex 15, Mobility, base attack bonus +4Make a ranged attack at any point during movement
SidestepDex 15, Mobility or trick attack class featureTake guarded step as a reaction when a foe misses you with melee attack
Slippery ShooterDex 15, base attack bonus +6+3 bonus to AC against attacks of opportunity when making ranged attacks
Small Arm ProficiencyNo penalty to attacks with small arms
Sniper Weapon ProficiencyNo penalty to attacks with sniper weapons
Special Weapon ProficiencyProficiency in basic melee weapons or small arms (see below)No penalty to attacks with one special weapon
Spring AttackDex 15, Mobility, base attack bonus +4Move before and after a melee attack
Spry CoverBase attack bonus +1Covering fire grants a +4 bonus to an ally’s Acrobatics check to tumble
Stand StillMake an attack of opportunity to stop a foe’s movement
Step UpBase attack bonus +1Take a guarded step as a reaction to an adjacent foe moving
Step Up and StrikeDex 13, Step Up, base attack bonus +6Make an attack of opportunity as part of Step Up
Strike BackBase attack bonus +1Ready an action to make a melee attack against a foe with reach
Suppressive FireBase attack bonus +1, proficiency with heavy weaponsProvide covering fire or harrying fire in an area
Unfriendly FireBluff 5 ranksTrick an attacker into shooting at another enemy adjacent to you
Versatile FocusWeapon Focus (any)+1 bonus to attack rolls with all weapon types you are proficient with
Versatile SpecializationWeapon Specialization, character level 3rdDeal extra damage with all weapon types you are proficient with
Weapon FocusProficiency with selected weapon type+1 bonus to attack rolls with selected weapon type
Weapon SpecializationCharacter level 3rd, proficiency with selected weapon typeDeal extra damage with selected weapon type