Name | Prerequisite | Description |
Above and Below | Base attack bonus +6 | When you pair up with a differently sized ally, your foes have little chance to dodge your attacks. |
Adaptive Fighting | Three or more combat feats | Once per day as a move action, gain the benefit of a combat feat you don’t have |
Add Leverage | Str 15 | Grip your weapon with more hands to move foes farther with combat maneuvers |
Advance Warning | Cha 15 | Shout a warning to your allies, causing them to stop being flat-footed |
Advanced Melee Weapon Proficiency | Proficiency in basic melee weapons | No penalty to attacks with advanced melee weapons |
Aerial Evasion | Fly speed with at least average maneuverability | Fly erratically for a bonus to AC |
Akiton Battery Hack | Int 11 | Permanently destroy two batteries to electrically damage your foes |
Ambuscade | — | When you make an attack in the surprise round against a target that has not yet acted, gain a bonus to attacks and damage |
Ambush Awareness | — | If you fail the Perception check to act in the surprise round, you can still take a full defense action |
Amplified Glitch | Computers 3 ranks, Intimidate 3 ranks | Disrupt devices, causing targets to become shaken for 1 round or more |
Antigrenadier | — | Sunder a grenade in a foe’s hands to make it detonate |
Avenger | Base attack bonus +1 | Spend Resolve to attack foes who harm an ally |
Back to Back | Perception 3 ranks | You aren’t as easy to hit when surrounded. |
Backpedal | Acrobatics 5 ranks | Your guarded steps can provide an AC bonus |
Balanced Charger | Acrobatics 3 ranks | Remove some penalties of charging with a successful Acrobatics check |
Barricade | Engineering 1 rank | Create your own fragile cover |
Basic Melee Weapon Proficiency | — | Gain proficiency with basic melee weapons |
Battle Thaumaturgy | Mystic Strike, Weapon Specialization | Channel magic through your weapon for increased accuracy and damage |
Blind-Fight | — | Reroll miss chances from concealment |
Blood in Their Eyes | — | Your critical hits with slashing attacks make foes dazzled |
Bodyguard | — | Add a +2 bonus to an adjacent ally’s AC as a reaction |
Breach and Clear | — | Open doors and move more efficiently |
Breaking Blasts | Engineering 5 ranks | Deal additional damage with powered weapons, breaking the weapon |
Bullying Brute | Str 13, Intimidate 5 ranks | You’re a terrifying sight when you toss your opponents around. |
Certain Strength | Str 13, character level 3rd | You rely on your strength to get through under pressure. |
Cleave | Str 13, base attack bonus +1 | Make an additional melee attack if the first one hits |
Clever Retort | Int 13, Quick Quip, Diplomacy 5 ranks | You always have a witty remark or comeback ready at your adversaries’ expense. |
Close Combat | Base attack bonus +1 | Gain a +2 bonus to AC against ranged attacks when are in melee combat |
Combat Casting | Ability to cast 2nd-level spells | +2 bonus to AC and saves against attacks of opportunity when casting spells |
Combined Strike | Base attack bonus +3 | Ready attacks to strike more effectively |
Constant Alert | Wis 11, character level 5th | Reroll your initiative check and automatically win ties |
Cook Grenade | Dex 11, proficiency with grenades | Time your release of a grenade to increase its effectiveness |
Coordinated Shot | Base attack bonus +1 | Allies gain a +1 bonus to ranged attacks against foes you threaten |
Counter Grapple | Improved Combat Maneuver (grapple) | You’re a skilled wrestler who can quickly turn the tables. |
Craven Ploy | Cha 13 | When the going gets tough, you hide behind allies.
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Crescendo of Victory | Crescendo of Violence | Your perfect musical cues can accentuate a moment of triumph and send a surge of adrenaline through an ally. |
Crescendo of Violence | Charisma 15 or Profession (musician) 5 ranks | Your skill with modulating the sounds of your sonic weapons into musical patterns borders on showboating but also inspires your allies. |
Crushing Follow-up | Str 13, base attack bonus +4 | Your second strike can stagger foes |
Curveball | — | Curve a thrown grenade. |
Deadly Aim | Base attack bonus +1 | Take a −2 penalty to weapon attacks to deal extra damage |
Death From Above | Base attack bonus +6 | Crash down on your foes from above |
Defensive Roll | Dex 19, Acrobatics 10 ranks | Attempt an Acrobatics check in place of a Reflex save or to dodge an attack |
Defensive Stance | Base attack bonus+6 | Fight defensively to become unflankable |
Defensive Strike | Base attack bonus +4 | Turn aside incoming attacks |
Defensive Striker | Dex 13, base attack bonus +1, armor training trait | You were born to fight your enemies, and nobody does it better. |
Deflect Projectiles | Base attack bonus +8 | Spend 1 Resolve Point to attempt to avoid a ranged attack |
Deft Pursuit | Dex 17, base attack bonus +10, Step Up, Step Up and Strike | Pursue foes over a long distance and use your momentum to hamper them |
Deterring Threat | Intimidate 5 ranks | Intimidate foes attacking you as a reaction |
Dire Straits | Con 15 | Stabilize when you have no Hit Points or Resolve Points left |
Discordant Din | — | By aiming carefully, you can cause your sonic weapons to emit a terrible noise on impact, aggravating the senses of creatures that rely heavily on hearing. |
Distance Hurler | Str 15 | You can hurl weapons great distances. |
Dive for Cover | Base Reflex save bonus +2 | Fall prone in an adjacent square to roll a Reflex save twice |
Doorbuster | Str 15 | Use Athletics or Acrobatics to open doors and potentially surprise opponents |
Double Draw | Four or more arms | Your limbs allow you to manipulate multiple weapons |
Double Tap | Weapon Focus (small arms), proficiency with small arms | Expend double the normal ammunition to gain bonuses to attack and damage with a small arm |
Drag Down | — | When you are tripped, you can attempt to trip an adjacent foe |
Driving Force | Piloting 1 rank | Increase your vehicle’s collision damage. |
Epic Retort | — | Inspire your allies when you overcome negative penalties to attack |
Fancy Footwork | Dex 11, Acrobatics 1 rank | Stop moving when you fail to tumble to avoid provoking |
Far Shot | Base attack bonus +1 | Reduce penalty due to range increments |
Fend Off | Base attack bonus +4 | Don’t provoke attacks of opportunity for firing small arms when also wielding a melee weapon or shield |
Fleet | — | Increase your land speed |
Focused Spellcaster | Combat Casting, ability to cast 4th-level spells | Spend a resolve point to successfully cast a spell after you take damage during the casting |
Fouling Reposition | Improved Combat Maneuver (reposition) | Reposition a foe to throw it and another creature off balance |
Frightfully Tough | Con 17 | You break weapons as they strike you to intimidating effect |
Fusillade | Base attack bonus +1, four or more arms | Make an automatic-mode attack with multiple small arms |
Gag Gift | Sleight of Hand 5 ranks, Improved Combat Maneuver (dirty trick) | Plant a primed grenade on your target |
Goad | Antagonize or Quick Quip, Diplomacy 5 ranks | You know how to keep your foes flustered and infuriated. |
Grab Attention | Intimidate 5 ranks | Make a foe you hit in melee off-target when attacking anyone other than you |
Grappler Pull | Str 11 | Use a grappler to draw your foes closer to you |
Great Cleave | Str 13, Cleave, base attack bonus +4 | Make an additional melee attack after each melee attack that hits |
Greater Feint | Improved Feint, base attack bonus +6 | Foes you feint against are flat-footed for 1 round |
Grenade Mastery | Proficiency with grenades | Increase the saving throw DCs of grenades you use |
Grenade Proficiency | — | Gain proficiency with grenades |
Grim Determination | Con 17 | Gain a temporary bonus when you stay in the fight |
Ground Fighting | Str 11 | Ignore penalties to unarmed attacks when grappled, pinned, or prone |
Harmony of Bullets | Multi-Weapon Fighting | When wielding multiple sonic weapons, you can modulate their frequencies to allow them to musically amplify each other when operated together. |
Heavy Armor Proficiency | Str 13, proficiency with light armor | Gain proficiency with heavy armor |
Heavy Weapon Proficiency | Str 13, proficiency with longarms and small arms | Gain proficiency with heavy weapons |
Hidden Strike | Sleight of Hand 5 ranks | Draw a hidden weapon and surprise your foe |
Impressive Flex | Str 15, Intimidate 5 ranks | You terrify your foes with impressive posturing. |
Improved Antigrenadier | Antigrenadier, Base attack bonus +5 | Sunder and detonate a foe’s grenade as a reaction |
Improved Combat Maneuver | Base attack bonus +1 | +4 bonus to perform one combat maneuver |
Improved Critical | Base attack bonus +8 | The DC to resist the critical effects of your critical hits increases by 2 |
Improved Feint | — | Use Bluff to feint as a move action |
Improved Initiative | — | +4 bonus to initiative checks |
Improved Sidestep | Dex 17, Mobility or trick attack class feature, Sidestep | Reduce penalties from Sidestep |
Improved Stand Still | Stand Still | +4 bonus to melee attacks with Stand Still |
Improved Supporting Fire | Base attack bonus +6. | Your ranged attacks provide better support for your allies. |
Improved Unarmed Strike | — | Deal more damage and threaten squares with unarmed strikes |
In Harm’s Way | Bodyguard | Take the damage of a successful attack against an adjacent ally |
Indirect Retreat | Dex 13, Mobility | You can run through winding corridors and weave your way through grasping claws without pause.
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Instant Crater | Base attack bonus +5 | Weapons with the explode special property create difficult terrain |
Jet Charge | Piloting 3 ranks | Boost your charge attacks with jets to move farther |
Kasathan Battle Dance | Prerequisites: Dex 13, Mobility or trick attack | Avoid all attacks of opportunity when you withdraw |
Kip Up | Acrobatics 1 rank | Stand from prone as a swift action |
Knock Heads | Improved Combat Maneuver (bull rush) | You push foes into each other with disorienting, painful force. |
Last Ditch Effort | Int 17 | Summon reserves of fortitude to resist a knockout blow |
Laugh at Danger | Con 13 | Grant an ally a +2 morale bonus to AC as a reaction when you take Hit Point damage |
Light Armor Proficiency | — | Gain proficiency with light armor |
Lightning Hands | Improved Initiative or Quick Draw | Draw a weapon when you roll initiative |
Living Ladder | Str 17 | Hit an adjacent foe with an unarmed attack to stand and possibly knock them prone |
Lock Eyes | Intimidate 15 ranks | Incite an enemy to single combat with only your unyielding stare, unnerving them if they aren’t brave enough to face you |
Lock Them Down | Base attack bonus +4 | Foes under harrying or cover fire provoke attacks of opportunity |
Longarm Proficiency | Proficiency with small arms | Gain proficiency with longarms |
Lung Puncture | — | Your critical hits with piercing weapons cause foes to be fatigued |
Lunge | Base attack bonus +6 | Increase reach of melee attacks by 5 feet until the end of your turn |
Maestro’s Flourish | Profession (musician) 5 ranks | Your sonic and musical weapons deal additional damage and can deafen foes |
Many-Handed Master | Four or more arms | You use your many limbs to counter combat maneuvers |
Massive Splash | Str 11, base attack bonus +1 | You can batter the water’s surface to create a huge sheet of water that temporarily conceals you from your foes. |
Melt Defenses | Base attack bonus +11 | On a critical hit, cause further attacks against a foe to target EAC |
Merciful Striker | — | Reduce penalties to deal nonlethal damage |
Midair Detonation | Base attack bonus +10, Multi-Weapon Fighting | Shoot a grenade out of the air to catch foes off-guard |
Mobility | Dex 13 | +4 bonus to AC against attacks of opportunity from movement |
Momentous Attack | Str 11, Athletics 5 ranks | On a melee critical hit, move 5 feet |
Morphing Feint | Bluff 1 rank, Disguise 1 rank | Your sudden change of appearance creates an opening for an attack |
Multi-Weapon Fighting | — | Reduce the penalty for full attacks when using multiple small arms or operative melee weapons |
Muscular Retort | Str 15 | You use your raw strength and instinct to defend yourself in the heat of battle. |
Mystic Opportunist | Spellcaster | Harrying fire applies to saves against your spells |
Mystic Strike | Ability to cast spells | Melee and ranged attacks count as magic |
Nimble Moves | Dex 15 | Ignore 20 feet of difficult terrain when you move |
Opening Volley | — | +2 bonus to a melee attack against a target you damaged with a ranged attack |
Parrying Technique | Dex 11 | Your unarmed strikes and operative weapons gain the block quality |
Parting Shot | Dex 15, Mobility, Shot on the Run, base attack bonus +6 | Make a single ranged attack when withdrawing |
Penetrating Attack | Base attack bonus +12 | Reduce enemy's DR and energy resistance against your weapons by 5 |
Pinpoint Hurler | Str 15 | Reduce the distance your thrown weapons travel when they miss |
Plow Through | Str 15, Athletics 3 ranks | You use your size to push your way past your foes. |
Powered Armored Proficiency | Str 13, proficiency with light armor and heavy armor, base attack bonus +5 | Gain proficiency with powered armor |
Pull the Pin | Improved Combat Maneuver (disarm) | Perform a disarm to activate a foe’s grenade |
Quick Draw | Base attack bonus +1 | Draw a weapon as a swift action |
Quick Quip | Int 11, Diplomacy 1 rank | You infuriate foes with a witty remark or retort. |
Reflect Projectiles | Deflect Projectiles, base attack bonus +16 | Spend 1 Resolve Point to attempt to redirect a ranged attack |
Restricting Fire | — | When you provide covering fire, one enemy can’t make attacks of opportunities or readied actions |
Ricochet Grenade | Proficiency with grenades, base attack bonus +7 | Bounce a grenade off a wall to reach difficult spo |
Runner Gunner | Dex 17 | Gain bonuses to attack or land speed when you move and shoot in the same turn |
Sacred Strike | Worship a deity of an alignment within one step of your own | Treat your attacks as having your deity’s alignment |
Shelter Ally | Bodyguard, natural reach of 10 feet or more | Use Bodyguard to protect allies within reach and increase the bonus and penalty by 1 when protecting a smaller creature |
Shield Block | Proficiency with shields | Spent 1 Resolve Point as a reaction to reduce damage from area effects |
Shield Proficiency | — | Gain proficiency with shields |
Shield Wall | Shield Proficiency | You provide better cover for allies while using a shield |
Shot on the Run | Dex 15, Mobility, base attack bonus +4 | Make a ranged attack at any point during movement |
Shoulder Burden | Str 15, character level 5th | Even the heaviest loads barely slow you. |
Sidestep | Dex 15, Mobility or trick attack class feature | Take guarded step as a reaction when a foe misses you with melee attack |
Slam Down | — | Your critical hits with bludgeoning weapons knock down your foes |
Slippery Shooter | Dex 15, base attack bonus +6 | +3 bonus to AC against attacks of opportunity when making ranged attacks |
Small Arm Proficiency | — | Gain proficiency with small arms |
Sniper Weapon Proficiency | — | Gain proficiency with sniper weapons |
Solid Stance | Con 15 | Become harder to move, and use a reaction to avoid being knocked prone |
Special Weapon Proficiency | Proficiency with basic melee weapons or small arms | Gain proficiency with one special weapon |
Spectacular Smash | Str 15 | You shatter objects with ease. |
Spring Attack | Dex 15, Mobility, base attack bonus +4 | Move before and after a melee attack |
Spry Cover | Base attack bonus +1 | Covering fire grants a +4 bonus to an ally’s Acrobatics check to tumble |
Stand Still | — | Make an attack of opportunity to stop a foe’s movement |
Stand Strong | Stand Still | When you plant yourself in place, you’re difficult to move past. |
Step Up | Base attack bonus +1 | Take a guarded step as a reaction to an adjacent foe moving |
Step Up and Strike | Dex 13, Step Up, base attack bonus +6 | Make an attack of opportunity as part of Step Up |
Strike Back | Base attack bonus +1 | Ready an action to make a melee attack against a foe with reach |
Superheated Spells | Ability to cast spells, Mysticism 5 ranks | Your particular brand of fire magic can superheat air or water instead of producing fire, allowing your spells to remain effective underwater. |
Suppressive Fire | Base attack bonus +1, proficiency with heavy weapons | Provide covering fire or harrying fire in an area |
Tandem Feint | Base attack bonus +6, Improved Feint | You can work with an ally to place your foes off-balance. |
Tandem Maneuver | Base attack bonus +6, Improved Combat Maneuver (any) | You can work in concert with an ally to perform maneuvers in combat. |
Target of Opportunity | Base attack bonus +6 | You take advantage of a foe’s slipup. |
Terrifying Presence | Intimidating racial trait | Your fearsome displays instill fear longer |
Throat Punch | — | When a spellcaster fails a spell because of your attack of opportunity, they can’t cast for 1 turn |
Through the Lines | Dex 13 | You can charge through one ally’s space |
Tripping Rush | Improved Combat Maneuver (trip), base attack bonus +5 | Knock a target prone when you bull rush them into an obstacle |
Tripping Tumble | Acrobatics 15 ranks | Attempt to trip opponents when you tumble through their space |
Unbreakable Will | Telepathy or limited telepathy racial trait | Your telepathy grants you an unparalleled strength of mind. |
Uncanny Senses | Wis 17 | Act in a surprise round even when you are surprised |
Underwater Brawler | Str 15, base attack bonus +5 | Even underwater, you can leverage your strength to devastating effect. |
Unfriendly Fire | Bluff 5 ranks | Trick an attacker into shooting at another enemy adjacent to you |
Unsinkable Caster | Ability to cast spells, character level 3rd | You tap into your inner focus, allowing you to cast spells even in dire situations. |
Versatile Fighting | Adaptive Fighting, character level 5 | Spend RP to use Adaptive Fighting more often in a day |
Versatile Focus | Weapon Focus (any) | +1 bonus to attack rolls with all weapon types you are proficient with |
Versatile Specialization | Weapon Specialization, character level 3rd | Deal extra damage with all weapon types you are proficient with |
Vile Rejection | Con 15 | When you succeed at a Fortitude save, explosively vomit to sicken a foe |
Wary Withdrawal | Dex 13, Wis 13, Mobility | You know how to withdraw with great caution.
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Weak Point | Int 15, base attack bonus +3 | As a full action, make a sunder attack with the penetrating and sunder qualities |
Weapon Focus | Proficiency with selected weapon type | +1 bonus to attack rolls with selected weapon type |
Weapon Specialization | Character level 3rd, proficiency with selected weapon type | Deal extra damage with selected weapon type |
Zero In | Base attack bonus +4 | Missed shots give insight into your opponent’s defenses |