Archives of Nethys

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General | Combat | Creature Companion


General Feats

Prerequisites

Some feats have prerequisites. A character must have each indicated ability score, feat, base attack bonus, skill, class feature, and other listed quality in order to select or use that feat. She can gain a feat at the same level at which she gains its prerequisites. A character can’t use a feat if she loses a prerequisite, but she doesn’t lose the feat itself. If at a later time she regains the lost prerequisite, she immediately regains full use of the feat that prerequisite enables.

Combat Feats

Most feats are general, meaning that no special rules govern them as a group. Others are combat feats, which are feats that can be selected as a bonus feat by a soldier. This designation doesn’t restrict characters of other classes from selecting these feats, assuming that they meet the prerequisites.

Feat Descriptions

In the below table, the prerequisites and benefits of the feats are abbreviated for ease of reference. See the specific feat for its full details. The following format is used for all feat descriptions.

Feat Name: The feat’s name is followed by a basic description of what the feat does. This description is only a explanation of the feat, not the game rules defining how it works.

Prerequisites: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. A feat may have more than one prerequisite. This entry is absent if a feat has no prerequisites.

Benefit: What the feat enables the character (“you” in the feat description) to do. A character cannot select a feat more than once unless it specifically says so. If a character somehow has the same feat more than once, the benefits of these feats do not stack unless indicated otherwise. Unless otherwise noted, the term “level” refers to character level.

Normal: This entry lists the normal rules that apply to a character who does not have the feat. A character with the feat, on the other hand, can overcome these limitations. This information can help players understand why the feat is useful. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

*combat feat
NamePrerequisiteDescription
Accelerated RecoveryCon 13Recover more quickly during an 8-hour rest
Adaptive CastingKey ability score 19, caster level 7Select three additional spells known; cast one of them once a day
Adaptive Fighting*Three or more combat featsOnce per day as a move action, gain the benefit of a combat feat you don’t have
Adaptive ResistanceEnhanced Resistance, base attack bonus +4, early stage adaptation racial traitYour training enables you to adapt and evolve formidable temporary defenses.
Adaptive UpgradeInt 19, Engineering 10 ranksTemporarily create low-level armor upgrades
Add Leverage*Str 15Grip your weapon with more hands to move foes farther with combat maneuvers
Advance Warning*Cha 15Shout a warning to your allies, causing them to stop being flat-footed
Advanced Melee Weapon Proficiency*Proficiency in basic melee weaponsNo penalty to attacks with advanced melee weapons
Agile CastingKey ability score 15, Dex 15, Mobility, caster level 4thCast a spell at any point during movement
All Hands on DeckFour or more armsMany hands make light work
Ambuscade*When you make an attack in the surprise round against a target that has not yet acted, gain a bonus to attacks and damage
Ambush Awareness*If you fail the Perception check to act in the surprise round, you can still take a full defense action
Amplified Glitch*Computers 3 ranks, Intimidate 3 ranksDisrupt devices, causing targets to become shaken for 1 round or more
AntagonizeDiplomacy 5 ranks, Intimidate 5 ranksAnger a foe, causing it to become off-target and take a -2 penalty to skill checks for 1 round or more
Apt MentorLife Science or Physical Science 5 ranksHeadteachers are prestigious scholars who have become revered experts in their fields after decades of dedication.
Arm ExtensionsConstructed racial trait or construct typeYou have special devices installed into your arms that allow you to extend them great distances
Barricade*Engineering 1 rankCreate your own fragile cover
Basic Melee Weapon Proficiency*Gain proficiency with basic melee weapons
Blind-Fight*Reroll miss chances from concealment
Blood in Their Eyes*Your critical hits with slashing attacks make foes dazzled
Blood of the SpiderRacial trait that grants a spell-like abilitySomething in your ancestry has strengthened your innate magic and given it an arachnid twist.
Bodyguard*Add a +2 bonus to an adjacent ally’s AC as a reaction
Bud DroneDrone class feature, adaptation or early stage adaptation racial traitYou have used your unique biology to bud off a biological drone you can more easily integrate with.
Cleave*Str 13, base attack bonus +1Make an additional melee attack if the first one hits
Climbing MasterAthletics 5 ranksGain a climb speed equal to your land speed
Close Combat*Base attack bonus +1Gain a +2 bonus to AC against ranged attacks when are in melee combat
Combat Casting*Ability to cast 2nd-level spells+2 bonus to AC and saves against attacks of opportunity when casting spells
Complex AdaptationLife Science 5 ranks, early stage adaptation racial traitWith understanding and experience, you can manipulate your genetics to gain unexpected secondary effects.
Connection InklingWis 15, character level 5th, no levels in mysticGain the ability to cast minor mystic spells
Constant Alert*Wis 11, character level 5thReroll your initiative check and automatically win ties
Cook Grenade*Dex 11, proficiency with grenadesTime your release of a grenade to increase its effectiveness
Coordinated Shot*Base attack bonus +1Allies gain a +1 bonus to ranged attacks against foes you threaten
Corruption’s GiftOne or more corruption manifestationsYou have embraced your corruption.
Cosmic TruthWis 15, Bluff 5 ranks, Mysticism 5 ranksReveal a cosmic truth that makes one target who fails a Will save confused for 1d4 rounds
Craven Ploy*Cha 13When the going gets tough, you hide behind allies.
Deadly Aim*Base attack bonus +1Take a −2 penalty to weapon attacks to deal extra damage
Deadly BoastCha 19, Bluff 10 ranksMake an attack or effect sound so impressive that foes have a harder time defending against it
Defensive Roll*Dex 19, Acrobatics 10 ranksAttempt an Acrobatics check in place of a Reflex save or to dodge an attack
Defensive Striker*Dex 13, base attack bonus +1, armor training traitYou were born to fight your enemies, and nobody does it better.
Deflect Projectiles*Base attack bonus +8Spend 1 Resolve Point to attempt to avoid a ranged attack
DiehardYou can spend Resolve Points to stabilize and to stay in the fight in the same round
Diligent SearcherPerception 1 rankYour ordered mind allows you to thoroughly search an area in less time.
Dire Straits*Con 15Stabilize when you have no Hit Points or Resolve Points left
Disease AdaptationCon 11+2 enhancement bonus to saves against disease
Disease RejectionCon 17, Disease AdaptationRecover from diseases much more swiftly
Dispelling StrikeBase attack bonus +10, Mysticism 10 ranksSpend 1 Resolve Point to make a melee attack act as dispel magic
Dive for Cover*Base Reflex save bonus +2Fall prone in an adjacent square to roll a Reflex save twice
Diverse ConditioningEternal hope or ecstatic joy racial trait, character level 5thYour broad experience has made you better at avoiding danger
DiversionUse Bluff to create a distraction so that your allies can hide
Divine BlessingWorship a deity of an alignment within one step of your own alignmentGain a boon from your patron deity
Double Draw*Four or more armsYour limbs allow you to manipulate multiple weapons
Double Tap*Weapon Focus (small arms), proficiency with small armsExpend double the normal ammunition to gain bonuses to attack and damage with a small arm
Drag Down*When you are tripped, you can attempt to trip an adjacent foe
Echolocation AttackPerception as a class skillUse the echo of sonic attacks to better sense your surroundings
Eldritch LoreKey ability score 19, Lesser Eldritch Lore, Minor Eldritch Lore, caster level 10th, 10 levels in a class with a class spell listGain an additional 2nd-level spell known
Enclose SerumsAdaptation or early stage adaptation racial trait, or ooze typeDue to your unique physiology, you can safely store important medicines inside yourself until you require them for use in an emergency.
Enhanced CommunalismCharacter level 5th, communalism racial traitYou’re able to benefit from your allies’ presence more often
Enhanced ResistanceBase attack bonus +4Gain damage reduction or energy resistance
Environmental AdaptationCon 13Gain immunity to a number of environmental and weather effects
Extended TelepathyLimited telepathy racial traitIncrease the range of your telepathy
Extra ResolveCharacter level 5thGain 2 additional Resolve Points
Far Shot*Base attack bonus +1Reduce penalty due to range increments
Fast TalkBluff 5 ranksBaffle a potential foe, causing it to be surprised when combat begins
Fighting BalanceYou know how to fight while off-balance or prone.
Fleet*Increase your land speed
Focused SenseBlindsenseTemporarily gain blindsight with a limited range
Focused Spellcaster*Combat Casting, ability to cast 4th-level spellsSpend a resolve point to successfully cast a spell after you take damage during the casting
Forward MomentumWis 13, character level 5thYou can keep going through sheer willpower—for a little while, at least.
Fouling Reposition*Improved Combat Maneuver (reposition)Reposition a foe to throw it and another creature off balance
Four-Handed HackerComputers 1 rank, four or more handsWhen you hack a computer, it’s a two-front war
Frightening InjectionIntimidate 3 ranksIntimidate your foes when you inject them
Frightful DisplayCha 15, Intimidate 5 ranks, ability to cast spellsIntimidate a foe as a reaction after they fail a save against your spell
Fusillade*Base attack bonus +1, four or more armsMake an automatic-mode attack with multiple small arms
Grab Attention*Intimidate 5 ranksMake a foe you hit in melee off-target when attacking anyone other than you
Grappler Pull*Str 11Use a grappler to draw your foes closer to you
Great Cleave*Str 13, Cleave, base attack bonus +4Make an additional melee attack after each melee attack that hits
Great Fortitude+2 bonus to Fortitude saves
Greater Eldritch LoreKey ability score 21, Eldritch Lore, Lesser Eldritch Lore, Minor Eldritch Lore, caster level 13th, 13 levels in a class with a class spell listGain an additional 3rd-level spell known
Greater Feint*Improved Feint, base attack bonus +6Foes you feint against are flat-footed for 1 round
Greater Shadow InfusionImproved Shadow Infusion, Shadow Infusion, character level 13thThe energy of the Shadow Plane suffuses your body, mind, and spirit.
Greater Spell PenetrationSpell PenetrationAdditional +2 bonus to caster level checks to overcome SR
Grenade Mastery*Proficiency with grenadesIncrease the saving throw DCs of grenades you use
Grenade Proficiency*Gain proficiency with grenades
Ground Fighting*Str 11Ignore penalties to unarmed attacks when grappled, pinned, or prone
Harm UndeadHealing channel connection power, mystic level 1stExpend a spell slot for healing channel to also damage undead
HaulerStr 13You can carry much more than usual
Heavy Armor Proficiency*Str 13, proficiency with light armorGain proficiency with heavy armor
Heavy Weapon Proficiency*Str 13, proficiency with longarms and small armsGain proficiency with heavy weapons
Helpful TelepathCommunalism or hive defense racial trait, limited telepathy or telepathy racial traitYou’re able to provide uncanny support to your allies
Improved Combat Maneuver*Base attack bonus +1+4 bonus to perform one combat maneuver
Improved Critical*Base attack bonus +8The DC to resist the critical effects of your critical hits increases by 2
Improved DemoralizeYou are skilled at quickly demoralizing your foes.
Improved Energy ResistanceCon 13, character level 10th, energy resistance from a racial traitYour natural energy resistance is more pronounced
Improved Feint*Use Bluff to feint as a move action
Improved Great FortitudeGreat Fortitude, character level 5thSpend 1 Resolve Point to reroll a Fortitude save
Improved Initiative*+4 bonus to initiative checks
Improved Iron WillIron Will, character level 5thSpend 1 Resolve Point to reroll a Will save
Improved Kip-UpAcrobatics 1 rank, Kip-Up feat or moxie racial traitYou can stand from prone in a blink of an eye
Improved Lightning ReflexesLightning Reflexes, character level 5thSpend 1 Resolve Point to reroll a Reflex save
Improved Shadow InfusionShadow Infusion, character level 7thYour connection to the Shadow Plane has grown stronger.
Improved Sidestep*Dex 17, Mobility or trick attack class feature, SidestepReduce penalties from Sidestep
Improved Spell-Like AbilityAt least one spell-like ability that is a level-0 or 1st-level spell, character level 4thYou have focused on honing your innate magical talents.
Improved Stand Still*Stand Still+4 bonus to melee attacks with Stand Still
Improved Unarmed Strike*Deal more damage and threaten squares with unarmed strikes
In Harm’s Way*BodyguardTake the damage of a successful attack against an adjacent ally
Indirect Retreat*Dex 13, MobilityYou can run through winding corridors and weave your way through grasping claws without pause.
Instant Crater*Base attack bonus +5Weapons with the explode special property create difficult terrain
Intuit RelationshipsPerception 1 rank, Sense Motive 1 rankYou can quickly sense relationships between others and use that knowledge to manipulate them.
Iron Will+2 bonus to Will saves
Jet Charge*Piloting 3 ranksBoost your charge attacks with jets to move farther
Jet DashMove faster when running, double height and distance when jumping
Kasathan Battle Dance*Prerequisites: Dex 13, Mobility or trick attackAvoid all attacks of opportunity when you withdraw
Kip Up*Acrobatics 1 rankStand from prone as a swift action
Laugh at Danger*Con 13Grant an ally a +2 morale bonus to AC as a reaction when you take Hit Point damage
Lesser Eldritch LoreKey ability score 17, Minor Eldritch Lore, caster level 7th, 7 levels in a class with a class spell listGain an additional 1st-level spell known
Light Armor Proficiency*Gain proficiency with light armo
Lightning Reflexes+2 bonus to Reflex saves
Living Ladder*Str 17Hit an adjacent foe with an unarmed attack to stand and possibly knock them prone
Longarm Proficiency*Proficiency with small armsGain proficiency with longarms
Lung Puncture*Your critical hits with piercing weapons cause foes to be fatigued
Lunge*Base attack bonus +6Increase reach of melee attacks by 5 feet until the end of your turn
Major Eldritch LoreKey ability score 23, Eldritch Lore, Greater Eldritch Lore, Lesser Eldritch Lore, Minor Eldritch Lore, caster level 16th, 16 levels in a class with a class spell listGain an additional 4th-level spell known
Major Psychic PowerCha 15, Minor Psychic Power, Psychic Power, character level 7thCast a 2nd-level spell as a spell-like ability 1/day
Major Stage MagicCha 15, Minor Stage Magic, Stage Magic, character level 7thGain a 2nd-level spell-like ability
Many-Handed Master*Four or more armsYou use your many limbs to counter combat maneuvers
Masked VisageWith your face concealed, you can be inscrutable
Master CrafterComputers, Engineering, Life Science, Mysticism, Physical Science, or appropriate Profession 5 ranksCraft items in half the normal time
Medical ExpertLife Science 1 rank, Medicine 1 rank, Physical Science 1 rankTreat deadly wounds more quickly, and provide long-term care without a medical lab
Melt Defenses*Base attack bonus +11On a critical hit, cause further attacks against a foe to target EAC
Memorable CoercerIntimidate 1 rankYou know how to use coercion to change people’s minds without suffering the consequences.
Memory AccessConstruct type, constructed racial trait, exocortex, or head slot augmentation+2 insight bonus to skill checks to identify creatures and recall knowledge
Minor Eldritch LoreKey ability score 15, caster level 4th, 4 levels in a class with a class spell listGain an additional 0-level spell known
Minor Psychic PowerCha 11Cast a 0-level spell as a spell-like ability 3/day
Minor Stage MagicCha 11Gain a 0-level spell-like ability
Mobility*Dex 13+4 bonus to AC against attacks of opportunity from movement
Momentous Attack*Str 11, Athletics 5 ranksOn a melee critical hit, move 5 feet
Multifaceted NatureDimorphic or driftborn racial trait, character level 9thThrough a twist of genetics, magic, or strange fate, you developed another of your race’s traits
Multi-Weapon Fighting*Reduce the penalty for full attacks when using multiple small arms or operative melee weapons
Mystic Strike*Ability to cast spellsMelee and ranged attacks count as magic
Nanite IntegrationCharacter level 3rd, constructed racial trait or construct typeNanites responsible for maintaining your constructed body have been upgraded, and a subset of them has been reprogrammed to perform incredible feats
Nimble Moves*Dex 15Ignore 20 feet of difficult terrain when you move
Opening Volley*+2 bonus to a melee attack against a target you damaged with a ranged attack
Oracular GiftAbility to cast auguryGain +1 to initiative checks, and you can cast an enhanced augury once per day without spending RP
Parting Shot*Dex 15, Mobility, Shot on the Run, base attack bonus +6Make a single ranged attack when withdrawing
Penetrating Attack*Base attack bonus +12Reduce enemy's DR and energy resistance against your weapons by 5
Penetrating SpellAbility to cast 4th-level spellsReduce enemy's DR and energy resistance against your spells by 5
Percussive MaintenanceStr 11Reroll checks for engineer crew actions in starship combat and engineering checks to repair items
Periastra TrainingCha 13, Mysticism 5 ranks, stellar mode class featureGain the benefit of a full attunement with only 1 or 2 attunement points
Pinpoint Hurler*Str 15Reduce the distance your thrown weapons travel when they miss
Poison AdaptationCon 11Gain a +2 enhancement bonus to saves against poison and take half damage from initial exposure
Poison Rejection (COM)Con 17, Poison AdaptationRecover from poisons more swiftly
Poison Rejection (NS)Racial trait with “poison” or “slime” in the nameYou’ve mastered a method of using your bodily fluids to negate poison and venom.
Polymorph AdeptYou know the polymorph spell as a 3rd-level spell or higherChange the form of your polymorph spell
Positive ConduitCon 13Gain extra Hit Points from magical healing
Powered Armored Proficiency*Str 13, proficiency with light armor and heavy armor, base attack bonus +5Gain proficiency with powered armor
Profession MasteryCha 13, Int 13, or Wis 13 (see text); Profession (any) 1 rank, cultural fascination racial traitYour deep exploration of the multiple cultures has taught you to use your professional know-how to great effect
Protective FurSkittermander or ysokiGain +2 circumstance bonus to saves against heat and cold dangers and +4 circumstance bonus to avoid contracting contact afflictions
Protector of KahlannalAnassanoi, any non-chaotic and non-evil alignmentYou have a unique psychic bond with your own Protector chariot.
Psychic InsightLimited telepathy or telepathyTelepathic contact gives you social insight.
Psychic PowerCha 13, Minor Psychic Power, character level 4thCast a 1st-level spell as a spell-like ability 1/day
Psychic SenseLimited telepathy or telepathyYou can sense nearby creatures using your telepathy.
Pull the Pin*Improved Combat Maneuver (disarm)Perform a disarm to activate a foe’s grenade
Quick Draw*Base attack bonus +1Draw a weapon as a swift action
Quicker TricklerMedicine 3 ranksAdminister serums as a standard action instead of a full action
Reality GlimmerCha 15, character level 5th, no levels in witchwarperGain the ability to cast minor witchwarper spells
Reflect Projectiles*Deflect Projectiles, base attack bonus +16Spend 1 Resolve Point to attempt to redirect a ranged attack
Reject ChainsShirren+2 insight bonus to saves against charm and compulsion effects, and you can reroll saves against such effects
Relocate VitalsEarly stage adaptation racial traitIn times of danger, you can alter your body to protect your most vulnerable organs.
RetrotechYou have a talent for dealing with ancient technology.
Ricochet Grenade*Proficiency with grenades, base attack bonus +7Bounce a grenade off a wall to reach difficult spo
Sacred Strike*Worship a deity of an alignment within one step of your ownTreat your attacks as having your deity’s alignment
ScurryRacial bonus to Dexterity, size SmallYour small size affords you superior tactical positioning
Sense AssumptionsSense Motive 1 rankYou can easily intuit a person’s preconceptions.
Shadow InfusionStrong connection to Shadow PlaneAfter enduring contact with the Shadow Plane, you have become infused with its energies.
Shelter Ally*Bodyguard, natural reach of 10 feet or moreUse Bodyguard to protect allies within reach and increase the bonus and penalty by 1 when protecting a smaller creature
Shield Block*Proficiency with shieldsSpent 1 Resolve Point as a reaction to reduce damage from area effects
Shield Proficiency*Gain proficiency with shields
Shot on the Run*Dex 15, Mobility, base attack bonus +4Make a ranged attack at any point during movement
Sidestep*Dex 15, Mobility or trick attack class featureTake guarded step as a reaction when a foe misses you with melee attack
Skill Focus+3 insight bonus to one skill
Skill SynergyGain two new class skills or a +2 insight bonus to those skills
Sky JockeyPiloting 5 ranksMake jetpacks, vehicles, and starships go faster
Slam Down*Your critical hits with bludgeoning weapons knock down your foes
Slippery Shooter*Dex 15, base attack bonus +6+3 bonus to AC against attacks of opportunity when making ranged attacks
Small Arm Proficiency*Gain proficiency with small arms
Sniper Weapon Proficiency*Gain proficiency with sniper weapons
Solid Stance*Con 15Become harder to move, and use a reaction to avoid being knocked prone
Soothing TelepathyLimited telepathy or telepathy+2 insight bonus to saves against mind-affecting effects that you can extend to nearby allies
Special Weapon Proficiency*Proficiency with basic melee weapons or small armsGain proficiency with one special weapon
Spell FeintWhen you successfully feint, your foe takes a –1 penalty to saves against your next spell
Spell FocusAbility to cast spells, character level 3rdDCs of spells you cast increase
Spell Penetration+2 bonus to caster level checks to overcome SR
SpellbaneUnable to cast spells or use spell-like abilities+2 insight bonus to saving throws against spells and spell-like abilities
SpellguardMysticism 3 ranksGrant an ally a +2 insight bonus against a spell as a reaction
Spot of LuckAny racial trait or feat that grants a d20 reroll, character level 5thWhen escaping tight spots, you defy the odds
Spring Attack*Dex 15, Mobility, base attack bonus +4Move before and after a melee attack
Spry Cover*Base attack bonus +1Covering fire grants a +4 bonus to an ally’s Acrobatics check to tumble
Squox CompanionYou own a trained squox that has an attitude of friendly or helpful toward youYour pet squox aids you to the best of its ability
Stage MagicCha 13, Minor Stage Magic, character level 4thGain a 1st-level spell-like ability
Stand Still*Make an attack of opportunity to stop a foe’s movement
Startled ScreamWhen something bad is about to go down, you scream to let everyone know.
Steady FootingMore than two legs or similar limbsYou use your multiple legs to your advantage.
Steel NervesWis 13, character level 3rdYou retain your reason when you’re scared.
Step Up*Base attack bonus +1Take a guarded step as a reaction to an adjacent foe moving
Step Up and Strike*Dex 13, Step Up, base attack bonus +6Make an attack of opportunity as part of Step Up
Strike Back*Base attack bonus +1Ready an action to make a melee attack against a foe with reach
Suppressive Fire*Base attack bonus +1, proficiency with heavy weaponsProvide covering fire or harrying fire in an area
SurvivalistSelf-sufficient racial traitYou know how to live off the land
Swimming MasterAthletics 5 ranksGain a swim speed equal to your land speed
Tactful AdvisorCha 11Provide an additional +1 enhancement bonus when your aid another check result is 20 or higher
Tailored SerumLife Science 5 ranksGrant additional Hit Points to a particular creature with a customized serum of healing
Technomantic DabblerIntelligence 15, character level 5th, no levels in technomancerGain the ability to cast minor technomancer spells
Telepathic ScreamIntimidate 3 ranks; limited telepathy or telepathyCreate a distressing telepathic scream that causes foes to become shaken
Telepathic SpyLimited telepathy or telepathyYour telepathy is sensitive enough to detect similar psychic communication nearby.
Terrifying Presence*Intimidating racial traitYour fearsome displays instill fear longer
Three-Point StanceIf you have a free hand, you take 1d6 less damage from falling, don’t fall prone from falling, and gain benefits in zero-g maneuvering
Through the LinesDex 13You can charge through one ally’s space
Tight FitLarge size or largerYou are not entangled when squeezing
Toughness+1 Stamina Point per character level and other bonuses
Tripping Rush*Improved Combat Maneuver (trip), base attack bonus +5Knock a target prone when you bull rush them into an obstacle
UnderfootScurry, Acrobatics 10 ranks, racial bonus to Dexterity, size SmallYou use your small size against larger foes
Unfriendly Fire*Bluff 5 ranksTrick an attacker into shooting at another enemy adjacent to you
Veiled ThreatCha 15, Intimidate 1 rankIntimidated foe doesn’t become hostile
Versatile Fighting*Adaptive Fighting, character level 5Spend RP to use Adaptive Fighting more often in a day
Versatile Focus*Weapon Focus (any)+1 bonus to attack rolls with all weapon types you are proficient with
Versatile Specialization*Weapon Specialization, character level 3rdDeal extra damage with all weapon types you are proficient with
Wary Withdrawal*Dex 13, Wis 13, MobilityYou know how to withdraw with great caution.
Weapon Focus*Proficiency with selected weapon type+1 bonus to attack rolls with selected weapon type
Weapon Specialization*Character level 3rd, proficiency with selected weapon typeDeal extra damage with selected weapon type